Harold
Revision as of 10:08, 2 September 2018 by NormalPerson7 (talk | contribs) (Complete the update to 0.22, remove the crystal ball tag)
Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Harold @ | |
---|---|
HP | 50-102 |
HD | 9 |
XP | 994 |
Speed | 10 |
AC | 0 |
EV | 8 |
Will | 60 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Speaks Warm-blooded Unique Male |
A middle-aged bounty hunter, anxious to retire after one final job. He hopes to settle down somewhere and live a quiet life with his family, using the money from his final bounty: you. |
Useful Info
Harold the Weathered is a unique human bounty hunter who generates with several throwing nets, a decent weapon and a moderately heavy armour. He has high HP and some strong spells which severely limit your ability to escape, in Harpoon Shot and Sentinel's Mark, but no resistances and is not particularly strong in melee.
Location
- The Dungeon:7-11
- The Orcish Mines:1
- The Lair:1-2
Spells
Spell set I | ||
---|---|---|
Slot1 | Harpoon Shot (2d12) | Wizard flag |
Slot2 | Sentinel's Mark | Wizard flag |
Tips & Tricks
- The spell Harpoon Shot, coupled with his throwing nets, can make it extremely difficult to outrun Harold, as he will repeatedly pull you towards him and trap you there whilst doing moderate damage with his competent melee skills.
- Watch out for his Sentinel's Mark, which may very well have an extremely high success chance (about 80%) without MR equipment, that can drag in enemies from all around you to join in the fight, while he prevents you from running away. As a result, it may be best to fight Harold on a cleared floor where there will be no enemies for him to attract.
- Harold can't see invisible, so feel free to quaff a potion and then hack away.
History
Prior to 0.22, Harold generated later (D:10-12, Lair:1-4 and Orc:1), had worse armour and weapons, and had the spells Bolt of Fire and Blink instead of Harpoon Shot and Sentinel's Mark.