Disruption
Disruption is a special brand found only on the artefact great mace, Undeadhunter. Each time it strikes an undead target and deals damage dam
, there is a 2/3 probability for the target to be blasted with disruptive energy up to an additional 3× damage (4× damage in total). On average, you deal 1.67× damage to undead targets.
Damage Calculation
Additional damage is calculated according to the formula:
random2avg((1 + (dam * 3)), 3))[1]
random2avg
[2] takes the average of 3 rolls, here, which means the resulting extra damage approximates a Gaussian distribution with a mean of 3/2 × dam
[3] and a standard deviation of approximately 1/2 × dam
[4].
Following the 68–95–99.7 rule[5], additional damage dealt is between 1× and 2× damage 68% of the time and between 0.5× and 2.5× damage 95% of the time.
History
Disruption was once a normal brand found on random melee weapons. In 0.4, it was removed and the holy wrath brand was enhanced instead. It was returned in 0.9 for this particular artefact.
References
- ↑ art-func.h:765 (0.23.0)
- ↑ random.cc:288 (0.23.0)
- ↑
random2avg
returns an int, which shifts the mean slightly downwards from this value due to the effect of integer truncation for division in C++. - ↑ More exactly:
1/2 × sqrt[(dam × dam) + (dam / 3)]
. The difference between the two calculations is negligible, as the increase is between 0.08 and 0.083(3) for anydam
above 1. - ↑ https://en.wikipedia.org/wiki/68%E2%80%9395%E2%80%9399.7_rule
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |