Endoplasm

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Revision as of 04:27, 8 August 2021 by Spudwalt (talk | contribs) (History)
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Version 0.27: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies.

endoplasm JEndoplasm.png
HP 3-8
HD 1
XP 7
Speed 10
AC 1
EV 3
Will 0
Attack1 3 (hit: plain)


Resistances rPois+
rAcid+++
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Little
Type jelly, endoplasm
Flags See invisible
Unblindable
Web immune
A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time.

“Sea horses floundering in the slimy mud,
Tossed up their heads, and dashed the ooze about them.”
-John Dryden. _All For Love_, I, i, 15-17. 1678.

Useful Info

Endoplasms are puddles of creeping, animated filth. Barely more durable than rats or frilled lizards, they are most notable for being able to Freeze their foes.

Spells

Spell set I
Slot1 Freeze (1d5) Natural flag

Tips & tricks

  • Endoplasms are fragile and practically defenseless; even the naturally cold-vulnerable Djinn can usually kill them before they can pose any sort of threat.
  • Freeze doesn't miss and ignores armour; don't engage endoplasms in melee if you have 5 or fewer HP remaining.

History

  • Prior to 0.27, endoplasms were known as oozes; they were slightly stronger, but did not know Freeze.