Dungeon Sprint
Dungeon Sprint is a fast-paced Crawl variant in which you must explore a single brutally hard floor in pursuit of the orb of Zot. It begins by asking you to select your species, background, and which Dungeon Sprint map you'd like to attempt. Each map is a unique single floor for you to complete, but be aware that these are designed to be incredibly hard. The floorplan, monsters, and locations of items and shops are usually fixed (some maps feature sub-areas with multiple variations), while the exact items and shops you find are usually random.
Over the course of a single floor you will find yourself jumping from fighting goblins and rats to high level uniques, including some bosses only found in Dungeon Sprint. In order to give you half a chance at being ready for them, Sprint features accelerated character growth; you gain skills and piety at 9× normal speed.
You can play Dungeon Sprint on any of the online servers, and the source code is also available online in case you want to look at it or change it yourself. Players can easily make a new level for Sprint to take place on by editing the file source/dat/des/variable/entry.des in the Sprint source code, the "dungeon-sprint" branch on git://git.develz.org/crawl-ref.git. Making new levels this way is actually pretty straightforward: Crawl's .des files aren't hard to read and change even for a non-programmer, and there's a how-to guide here.
Contents
Maps
There are currently nine Sprint maps.
- Red Sonja
- The Violet Keep of Menkaure
- The Ten Rune Challenge
- Fedhas' Mad Dash
- Ziggurat Sprint
- Thunderdome
- The Pits
- Arena of Blood
- Linesprint
Differences Between Crawl and Sprint
The major differences between crawl and sprint are caused by sprint existing of one level densly filled with monsters and hazards. Even with that density, the game needs to accelerate your experience[1] and piety[2] gains to cope with the dangers beyond the next door.
- To keep you from ending up anywhere in the level maze there is no teleportation[3] in sprint. There are no teleportation traps[4], scrolls[5], spells[6], mutations[7], or abilities for characters or monsters or gods.
- Because there are no other levels, shafts[8] and the ability to shaft onceself[9] do not exist. The abyss does not exist and there is no banishment. Chaos Knights start where every other character start.[10] The delver background does not exist.[11]
- You begin with bonus items.[12] Monsters drop more gold[13] so you can purchase items from shops.
- Since there are fewer monsters (but at greater density) you gain experience and piety at 9X the rate. The gods Ru[14] and Ash[15] make their offers at an accelerated rate. There is no zot clock.[16][17]
- To avoid waking up all monsters, the noise made by shouting is halved and there are no scrolls of noise[18].
- The overpowered abilities of brothers in arms and greater servant of makhleb are 2.5X more costly to invoke.[19]
- To win you must return with the orb of zot. However maps can feature zero to 17 runes with some new runes as well.[20] If the abyssal rune exists, it does not give you extra experience.[21] There are also new monsters and items[22] in some maps. See individual maps for details.
Trivia
Dungeon Sprint was inspired by the Tomb of Horrors, a Dungeons & Dragons module from the 1970's notorious for being unfairly deadly.
History
Dungeon Sprint was initially invented by Chapayev. It was included as an official part of the downloadable version of Crawl in 0.7, and has had multiple maps added since then.
See Also
- Zot Defence - Another Crawl variant coded by Chapayev.
- Sprint guide - Tips and tricks for beating Sprint.
References
- ↑ player.cc:2482 (0.28.0)
- ↑ religion.cc:2809 (0.28.0)
- ↑ player.cc:1075 (0.28.0)
- ↑ traps.cc:1200 (0.28.0)
- ↑ makeitem.cc:1381 (0.28.0)
- ↑ spl-transloc.cc:820 (0.28.0)
- ↑ mutation.cc:1828 (0.28.0)
- ↑ traps.cc:1034 (0.28.0)
- ↑ ability.cc:3669 (0.28.0)
- ↑ ng-setup.cc:308 (0.28.0)
- ↑ newgame.cc:139 (0.28.0)
- ↑ ng-setup.cc:576 (0.28.0)
- ↑ mon-death.cc:407 (0.28.0)
- ↑ god-abil.cc:4752 (0.28.0)
- ↑ religion.cc:3803 (0.28.0)
- ↑ main.cc:1666 (0.28.0)
- ↑ timed-effects.cc:1198 (0.28.0)
- ↑ makeitem.cc:1381 (0.28.0)
- ↑ ability.cc:3433 (0.28.0)
- ↑ item-name.cc:2133 (0.28.0)
- ↑ items.cc:1892 (0.28.0)
- ↑ known-items.cc:420 (0.28.0)