Red Sonja
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Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Red Sonja is the first module for Dungeon Sprint. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.
See the Sprint guide for further advice.
Layout
The level map for Red Sonja is:
The dungeon map definition can be found in the source code repository[1]
Starting Path
Your character starts out in the upper left corner of the map. In the next three rooms to your right you will encounter Ijyb, an ogre, and then Sigmund. After that you can experiment on how to proceed.