Monster generation
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:
- Pandemonium: MGR starts at 50; after 3k turns, it gradually rises until it reaches 300, at 15k turns.
- Abyss: set to 5, meaning that there will always be a monster spawn every 5 turns.[1]
- During the Orb run: set to 18[2]. Monster spawn near you, with a special monster set[3]:
- Pandemonium lord: 10%
- Orb Guardian: 15%
- Tier-1 demon or Tier-2 demon: 25%
- Tier-4 demon or Tier-3 demon: 10%
- Any monster from the Pandemonium: 40%
For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (or half the spawn rate).
History
- In 0.23, the Orb run's spawn set was changed to be spawn more difficult monsters, but slower.
- Prior to 0.21, the most branches in the Dungeon naturally spawned monsters over time. Most of these were out of depth, spawning mostly after 3k turns have passed.
- Orb run spawns were changed in 0.13: the most notable additions were Orb Guardians and eyeball monsters.
- Prior to 0.6, there was no special function to create out of depth monsters when staying in one area.
References
- ↑ mon-place.cc:318 (0.28.0)
- ↑ mon-place.cc:313 (0.28.0)
- ↑ mon-place.cc:2528 (0.28.0)