Paralyse
Prevents a creature from taking any action for a short time. |
Paralyse is a monster-only spell which attempts to induce paralysis for 2-5 turns, rendering you unable to act for the duration. Your SH is set to 0, and EV set to near 0. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns).
Formicids are completely immune to paralysis. For other species, the spell be resisted by willpower.
Note that the paralytic gaze of floating eyes does not work the same way as this spell; their gaze does not require line of fire and does not check willpower.
Monsters
The following enemies cast Paralyse:
- L Dread lich
- & Ereshkigal
- 5 Grinder
- O Ogre mage
- o Orc sorcerer
- @ Rupert
- H Sphinx
- V Vampire knight
- D Xtahua
The following enemies may be able to cast Paralyse, depending on their spell set:
- & Pandemonium lord (3.4% chance)
Players (and other monsters) can replicate the spell with a wand of paralysis. Your power (before stepdown) is 15 + 3.5 * Evocations
.
Spellpower
Like most Hexes, monsters cast Paralyse with 4 * monster_HD
spellpower. After applying a stepdown function, it is compared to your willpower. If your willpower is 99 points greater than power, you are immune to that monster's paralyse. If will = power, there's a 50% of resisting.
History
- Prior to 0.29, paralysis lasted for 2-7 turns.
- Prior to their removal in 0.18, you could wear an amulet of stasis to block paralysis.
- Prior to 0.4, Paralyse was available to players as a level 4 Enchantments spell. It was removed in favor of Petrify.