Guardian serpent
For a list of all snakes, see list of snakes.
guardian serpent S | |
---|---|
HP | 29-59 |
HD | 8 |
XP | 458 |
Speed | 15 |
AC | 6 |
EV | 14 |
Will | 60 |
Attack1 | 26 (hit: plain)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | guardian serpent, guardian serpent |
Flags | See invisible Speaks Warm-blooded |
Serpents are distinct and rare members of scaly society. They are light and swift like snakes, yet also intelligent like nagas. Their lack of hands, together with an extreme sense of duty, makes them renowned guardians. It is said that a guardian serpent would rather die in battle than leave anything to an intruder.
“The latter lived in the country, and before his house there was an oak, in which there was a lair of snakes. His servants killed the snakes, but Melampus gathered wood and burnt the reptiles, and reared the young ones. And when the young were full grown, they stood beside him at each of his shoulders as he slept, and they purged his ears with their tongues. He started up in a great fright, but understood the voices of the birds flying overhead, and from what he learned from them he foretold to men what should come to pass.” |
Contents
Useful Info
Guardian serpents are dangerous support units. They can deal moderate damage on their own, but the real danger lies in Blink Allies Encircling, sending its allies to the tiles adjacent to you. You can end up surrounded very quickly. They are common in Snake Pit, and occasionally show up in the Desolation of Salt.
Spells
Spell set I | ||
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Slot1 | Venom Bolt (3d13) | Wizard flag |
Slot2 | Slow | Wizard flag |
Slot3 | Blink Allies Encircling | Wizard flag |
Tips & Tricks
- Being surrounded is extremely dangerous. When surrounded, your normal escape paths are cut off. Since nagas constrict, even a scroll of blinking can fail to get you out. And, even for the toughest Axes users, taking 8 attacks per turn isn't fun.
- Try to limit the number of spaces around you. If you're standing in a hallway or corner, you might take only 2-3 attacks per turn rather than 8.
- In Desolation, being encircled by creatures means high damage from Resonance Strike.
- Blink Allies Encircling can bring any monster in the caster's line of sight adjacent to you. This means that a guardian serpent can bring in monsters you didn't know about.
History
- Prior to 0.14, they knew Teleport Other and Minor Healing in place of Blink Allies Encircling.