Jeremiah
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Jeremiah F | |
---|---|
HP | 29-60 |
HD | 8 |
XP | 383 |
Speed | 10 (move: 120%) |
AC | 4 |
EV | 12 |
Will | 40 |
Attack1 | 6 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | frog, barachi |
Flags | Priest Speaks Warm-blooded Unique Evil Gender neutral |
Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into slumber while gazing into a magical orb, and dreamed of an old and hateful power binding them into service. Now Jeremiah stumbles through the dungeon, searching for the precious dreamshard that will restore their master’s power, unsure whether they wake or slumber still. Their dreams leak into reality in the form of a constant stream of butterflies. |
Useful Info
Jeremiah the Dreamer is a unique barachian, who comes with a trident of draining and a random orb (between energy, guile, and mayhem). Jeremiah has Smiting and has the ability to hop away.
When "awake" and in line of sight, Jeremiah generates short-lived butterflies every turn.
Location
- The Dungeon:6-9
Spells
Spell set I | ||
---|---|---|
Slot1 | Smiting (7-17) | Priest flag |
Slot2 | Blink Range | Natural flag |
Tips & Tricks
- With high HP, constant butterflies getting in the way, and Smiting, Jeremiah can be a real nuisance. But, as a Barachi, Jeremiah is slow-moving; you can eventually run away.
History
- Jeremiah will be introduced in 0.31.