Rupert

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Revision as of 05:07, 23 October 2023 by Hordes (talk | contribs) (Tips & Tricks)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Rupert @Rupert.png
HP 79-160
HD 16
XP 1868
Speed 10
AC 6
EV 9
Will 100
Attack1 21 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Speaks
Warm-blooded
Unique
Male
Rippling muscles, glistening pecs, incredible glutes - Rupert is the peak of physical perfection. Even so, his roars seem louder than even his fantastic form can explain. Perhaps he holds some talisman that lends supernatural force to his bellows?

Useful Info

Rupert the Wild is a unique human berserker who always wields a branded two-handed weapon. He'll attempt to disable you before rushing in, dealing obscene damage when berserked.

Location

Spells

Spell set I
Slot1 Paralyse Vocal flag
Slot2 Confuse Vocal flag
Slot3 Berserker Rage Natural flag

Tips & Tricks

  • All sources of paralysis are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You won't die, but you'll be next to a berserk Rupert, who can deal 54+ damage per swing. Good willpower is recommended if you want to fight him.
  • Even if you ignore the paralysis threat, he is a fairly strong opponent for Lair. He is strong enough to punch through melee fighters at this point in the game, and has the HP to shrug off weaker attacks.
  • Rupert has the resistances of a death yak: his willpower is great, and his [[HD}] is quite high. Hexes, hex wands, datura darts, and Mephitic Cloud are unlikely to be effective.
  • Thankfully, he has no other resistances, beyond what equipment might give him.
    • Curare darts, if one hits, will slow him down. This lets you keep pace with a berserk Rupert, and makes him weaker overall.
    • If he spawns with an axe, Rupert can mow down weak summons like its nothing. However, a few cactus giants are strong enough to take him down, axe or not.
    • Rupert cannot see invisible. If you need to get away, or get an edge in combat, a potion of invisibility can help.
    • If you got decent Evocations skill, a phial of floods prevents him from using Paralyse (but does not prevent berserk).
  • Rupert has a chance of spawning with one of the rare heavy weapons, such as a triple sword or executioner's axe. It's great if you were looking for one, but actually taking it is easier said than done.

History

  • Prior to 0.28, Rupert could see invisible.
  • While he and his spell set were unchanged, with the removal of the Berserker Rage player spell and the changing of Crusaders to Skalds, Rupert was restyled as a Trog worshiper in 0.9. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loudly enough.