Atropa
It is tipped with a substance that causes blindness and brief confusion. |
Atropa is a brand found only on darts. When a monster is struck with an atropa-tipped dart, it will be blinded and may become confused; the blindness will last longer than the confusion. Players will only be confused.
Unlike most brands, atropa's effectiveness is determined by the player's skill in Throwing and Stealth, and resisted by the target's hit dice:
- For monsters with HD < 15, there is an initial fixed 3% chance of success;
- Otherwise, the chance is
100 - 100 * (HD - 2) / (4 + pow)
, wherepow = (Throwing + Stealth) * 2 / 3
[1].
Contents
Strategy
Atropa is probably most effective when used for setting up stabbing opportunities, but any fight is made easier if your opponent can't see you or think straight.
Atropa works well enough on early threats like gnolls or orc warriors, but without investment in Throwing and/or Stealth, these darts will be mostly useless on monsters by the time you reach the Lair.
Trivia
Atropa refers to a genus of poisonous plants, the most well-known of which is Belladonna (a.k.a. Deadly Nightshade).
History
- In 0.32, atropa-tipped darts will be able to blind players.
- Atropa was introduced in 0.24, replacing the old confusion brand found on needles.
References
- ↑ throw.cc:252 (0.31.0)
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |