Azure jelly
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
For a list of all jellies, see list of jellies.
azure jelly J | |
---|---|
HP | 54-110 |
HD | 15 |
XP | 1319 |
Speed | 12 |
AC | 5 |
EV | 10 |
Will | 80 |
Attack1 | 12 (hit: cold) |
Attack2 | 12 (hit: cold) |
Attack3 | 12 (hit: plain) |
Attack4 | 12 (hit: plain) |
Resistances | rC+ rPois+ rAcid+++ rDrown |
Vulnerabilities | Fire |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | jelly, azure jelly |
Flags | Destroys doors See invisible Unbreathing Unblindable |
An extremely cold blob of bright blue cytoplasm, forming bits of frost in the air around it. |
Useful Info
Azure jellies are some of the most dangerous jellies in the game, moving quickly and hitting very hard (they can deal 30-88 cold damage per turn on top of their physical damage). Although they lack the ability to corrode your equipment with acid like most jellies, their raw damage output makes them one of the most likely jellies to kill unprepared characters. They can be found in the Slime Pits, Cocytus, or near Jiyva altars.
Tips & Tricks
- Even without acid, they can consume doors, so don't expect to hide behind one when you meet azure jellies outside of the Slime Pits.
- High AC and rC++ or better negates most of their ability to harm you. If you're lacking either, going into melee with them is going to hurt. Take them out at range, preferably with fire damage.
- Azure jellies are one of the possible creatures that can appear after the Royal Jelly takes damage. If you lack cold resistance, these should absolutely be your highest priority... unless you also lack acid resistance, in which case you probably shouldn't be there at all.
History
- Prior to 0.27, azure jellies had electricity resistance.