Alligator
Revision as of 09:14, 23 October 2024 by Regret-index (talk | contribs) (Add a minor note to the tips about af_drag)
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| alligator l | |
|---|---|
| HP | 40-83 |
| HD | 12 |
| XP | 842 |
| Speed | 12 (swim: 80%) |
| AC | 4 |
| EV | 9 |
| Will | 40 |
| Attack1 | 27 (bite: drag) |
| Attack2 | 14 (tail slap: plain)
|
| Resistances | rDrown |
| Vulnerabilities | None |
| Habitat | Amphibious |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Large |
| Type | giant lizard, alligator |
| Flags | Cold-blooded |
| An aggressive crocodilian with great crunching jaws full of sharp teeth.
“Alligators commit errors of diet.” |
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Useful Info
Alligators are a mean step up from crocodiles, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in the Swamp, with a 20% chance to be accompanied by a second alligator outside of vaults.
Tips & Tricks
- Their willpower is non-trivial, but a gifted Hexer can overcome it. In addition, they lack any elemental resistances and are cold-blooded, making Conjurations reasonably effective against them. They also lack see invisible, making invisibility an appealing option against them.
- As with Trample, be wary of alligators dragging you off of staircases or into shallow water if they have the room for it.
History
- In 0.31, alligators became faster and got a drag attack, but lost their Sprint ability. Also, alligators' damage and maximum HP were nerfed.
- Prior to 0.18, alligators were able to hide in water.
- Prior to 0.17, an alligator had a chance to spawn with additional baby alligators.
- Alligators were added in 0.6-d619ec97.