Sphinx marauder
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| sphinx marauder H | |
|---|---|
| HP | 55-112 |
| HD | 13 |
| XP | 1476 |
| Speed | 12 |
| AC | 4 |
| EV | 12 |
| Will | 60 |
| Attack1 | 13 (pounce: airstrike)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Large |
| Type | sphinx, sphinx marauder |
| Flags | See invisible Flying Speaks Warm-blooded |
| A wicked youthful hybrid with a woman's head, a lion's body, and the wings of an eagle. It gleefully wreaks havoc with both the violent turbulence of high winds and the frustration of bewildering magics.
“Oedipus speaks: 'Far from me is the crime and shame of cowardice, and my |
Contents
Useful Info
Sphinx marauders are the earlygame "sphinx" monsters that have Airstrike-flavoured melee and a unique hex spell. They appear in the late Dungeon as an out-of-depth monster, rarely late in Shoals as top-tier threats with a chance of a duo of harpies, and in Vaults:1-4 with a good chance of the other sphinx. Also, they generate wearing cloaks.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Confuse | Wizard flag |
| Slot2 | Vex | Wizard flag |
Tips & Tricks
History
- In 0.33, sphinx marauders will be added to the game.