Slow (spell)

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Revision as of 00:10, 17 March 2025 by Qqqqwe2 (talk | contribs) (separate from slow effect (i have no useful info to give, this is a pitifully ineffective level 1 spell that i dont even think shows up in any starter spellbooks any more, so it will likely be unusable by the time you find it))
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Version 0.32: This article may not be up to date for the latest stable release of Crawl.
This article is about the spell. For the status condition, see Slow.
This page is a stub. You could probably expand this page should you wish to do so.
Slow.png Slow
Level 1
School1 Hexes
Source(s) Book of Debilitation
Casting noise 1
Spell noise 0
Power Cap 25
Range 8
Flags Will check, Dir or target, Needs tracer
Slows the actions of a creature.

Slow is a level 1 Hexes spell that makes the target slower. If the target fails a willpower check, they will be slowed. At higher spell power, the target is slowed for a longer period of time.

Monster Spell

The monster version of this spell functions similarly to the player version, but is much harder to resist.

The following enemies cast Slow:

The following enemies may be able to cast Slow, depending on their spell set:

History

  • Prior to 0.32, Hedge Wizards started with this spell.
  • Prior to 0.31, Hexslingers started with this spell.
  • Prior to 0.30, the Slow spell had an enchantment power multiplier of x1.5, making it more likely to succeed.
  • Prior to 0.28, the Slow spell was a level 2 Hexes spell, with a power cap of 200.
  • Prior to 0.18, an amulet of stasis could protect you from Slow.
  • Prior to 0.10, the Slow spell did not have an enchantment power boost.
  • Prior to 0.8, slowing made every action take twice as long.