Slow (spell)

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Revision as of 00:10, 17 March 2025 by Qqqqwe2 (talk | contribs) (separate from slow effect (i have no useful info to give, this is a pitifully ineffective level 1 spell that i dont even think shows up in any starter spellbooks any more, so it will likely be unusable by the time you find it))
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Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This article is about the spell. For the status condition, see Slow.
This page is a stub. You could probably expand this page should you wish to do so.
Slow.png Slow
Level 1
School1 Hexes
Source(s) Book of Debilitation
Casting noise 2
Spell noise 0
Power Cap 25
Range LOS
Flags Wl check, Dir or target, Needs tracer
Slows the actions of a creature.

Slow is a level 1 Hexes spell that makes the target slower. If the target fails a willpower check, they will be slowed. At higher spell power, the target is slowed for a longer period of time.

Monster Spell

The monster version of this spell functions similarly to the player version, but is much harder to resist.

The following enemies cast Slow:

The following enemies may be able to cast Slow, depending on their spell set:

History

  • Prior to 0.32, Hedge Wizards started with this spell.
  • Prior to 0.31, Hexslingers started with this spell.
  • Prior to 0.30, the Slow spell had an enchantment power multiplier of x1.5, making it more likely to succeed.
  • Prior to 0.28, the Slow spell was a level 2 Hexes spell, with a power cap of 200.
  • Prior to 0.18, an amulet of stasis could protect you from Slow.
  • Prior to 0.10, the Slow spell did not have an enchantment power boost.
  • Prior to 0.8, slowing made every action take twice as long.