Nobody

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Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Nobody zNobody.png
HP 61-124
HD 18
XP 2499
Speed 10
AC 20
EV 10
Will Immune
Attack1 34 (claw: plain)


Resistances rC++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type nameless revenant, nameless revenant
Flags Evil
See invisible
Unbreathing
Speaks
Unique
Gender neutral
A time-lost revenant, risen not from the death of a single individual but of many - its bones fused together from the young and the elderly and different species altogether. Whether they were all the victims of a single massacre or a thousand souls discarded over a thousand years is impossible to say now; history does not remember them.

But one thing is clear: they will fight to change that until every last memory they have left burns away.

Useful Info

Nobody is a unique revenant that can restore themselves to full health with a different spellset every time they suffer (what would have been) fatal damage.

They spawn with 3 memory charges, and any time they would die while having one or more, they cast Pyrrhic Recollection instead. This restores them to full health, blinks them a short distance away, and temporarily confers them access to one of a number of possible spellsets that lasts until they are sufficiently damaged or abandoned for enough time. Nobody can only be killed while having 0 memories.

After 30-50 turns without casting Pyrrhic Recollection, Nobody will regain all three memory charges. The number of remaining memories is indicated by glowing flames on Nobody's tile, or by examining it.

Nobody has a chance of igniting a memory offensively if they hit the player while having all three charges.[1]

Location

Spells

Spell set I
Slot1 Pyrrhic Recollection Natural flag
Slot2 Blink Close Wizard flag

Tips & Tricks

  • Nobody sometimes ignites a memory spontaneously if they have just started fighting the player and are at 3 charges.
  • All three spellsets are guaranteed to be different amongst themselves.[2]
    • Allowing Nobody to regain their memories will generate a new set of three different spellsets.
  • Kill them fast! 30-50 turns is a long time, but not enough to kite Nobody leisurely. Make sure to burn their memories at a steady pace.
  • Nobody being able to Blink Close and randomly getting access to haste, summons that can surround you, or Borgnjor's Vile Clutch makes them very hard to escape from. Consider this early when deciding whether to engage or flee.
  • Pyrrhic Recollection completely prevent s Nobody from being one-shot via stabbing from sleep. You'll burn a memory immediately, but don't attempt to do so unless you can deal with the ensuing battle.
  • Summons created by Nobody will not disappear if they are able to revive, and will remain until they time out or Nobody dies permanently. Consider this when deciding whether to prioritize Nobody or any powerful summons they could have cast, such as battlespheres or greater demons — especially if killing Nobody would ignite another memory and empower them with a new spellset, forcing you to deal with multiple spellsets at once.
    • Similarly, they can also retain haste or might through a revival.
  • If Nobody's current spellset is too dangerous for you, flee if possible. Even if that means working through their memories again, that particular spellset will be gone and there's a decent chance they won't have it again.

History

  • In 0.33, Nobody was added to the game.

References