Difference between revisions of "Ability"

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==Ability Costs==
 
==Ability Costs==
 
Unlike spells, which almost always only cost [[MP]], abilities can have multiple costs. These include:
 
Unlike spells, which almost always only cost [[MP]], abilities can have multiple costs. These include:
 +
*[[HP]]
 
*[[MP]]  
 
*[[MP]]  
 
*Permanent MP ([[Deep Dwarf#Innate Abilities|Deep Dwarf's Heal Wounds]])
 
*Permanent MP ([[Deep Dwarf#Innate Abilities|Deep Dwarf's Heal Wounds]])
*[[HP]]
 
 
*[[Piety]]
 
*[[Piety]]
 
*Cooldown ([[Exhaustion]], [[Breath]], -[[Barachim|Hop]]...)
 
*Cooldown ([[Exhaustion]], [[Breath]], -[[Barachim|Hop]]...)
 
*[[Delay]]
 
*[[Delay]]
 +
*[[Drain]]
 
*[[Pain]]
 
*[[Pain]]
  

Latest revision as of 20:34, 30 April 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For unique monster abilities, see Special ability

An ability is a power that a player character may have, and may choose to use at any time. Abilities can be unleashed by pressing the a key.

Abilities can be:

Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into Bat Form while full of blood. Abilities based on sound or speech are stopped by silence.

Ability Costs

Unlike spells, which almost always only cost MP, abilities can have multiple costs. These include:

History

  • Prior to 0.26, many abilities were regulated with a food cost.
  • Prior to 0.17, ability scores were capped at 72, now at 125.