Aizul

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Aizul SAizul.png
HP 142
HD 14
XP 2602
Speed 15
AC 8
EV 18
Will 112
Attack1 25 (hit: plain)


Resistances rPois+
Vulnerabilities None
Habitat land
Intelligence Normal
Uses Uses nothing
Holiness Natural
Size Medium
Type guardian serpent, guardian serpent
Flags Unique
Spellcaster
See invisible
Once the primary guardian serpent of a legendary treasure hoard, he was disgraced after thieves looted it while he slept. He now slithers about the dungeon, seeking vengeance against all would-be looters. He is an accomplished spellcaster, but no more deadly in melee combat than others of his kind.

Useful Info

Aizul is a very fast unique guardian serpent capable of some very deadly Poison Magic and a Hexes spell which can put you to sleep for several turns. Although not very dangerous in melee, he can deal huge amounts of poison damage to those without resistance and has much more durability than most monsters at his depth.

Spells: Venom Bolt (3d18), Poison Arrow (3d21), Sleep

Location

Tips & Tricks

  • Melee attacks against you will deal extra damage while asleep. Taking any damage (including poison damage) will then wake you up, however.
  • Poison resistance and high magic resistance are highly recommended; even with poison resistance, expect to take decent damage from his spells. If you lack either, definitely consider fleeing this fight until you're better prepared.
  • Aizul has no arms, and thus cannot open doors. Use this to make escaping much easier.