Difference between revisions of "Amulet of Elemental Vulnerability"

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{{flavour|A blue-steel amulet. Its creator, an exceedingly practical woman, designed it to provide powerful protection against mundane jabs, stabs and bites. It's worse than useless against fire and frost, but how often does anyone really need to worry about that?}}
 
{{flavour|A blue-steel amulet. Its creator, an exceedingly practical woman, designed it to provide powerful protection against mundane jabs, stabs and bites. It's worse than useless against fire and frost, but how often does anyone really need to worry about that?}}
  
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==Desirability==
 
==Desirability==
The '''amulet of Elemental Vulnerability'''<ref>{{source ref|0.29.0|art-data.txt|1669}}</ref> is an odd piece of jewellery. Matching the [[ring of the Tortoise]]'s amazing AC buff is great, and [[poison]] is the killer of many, many early characters, but even in the [[Dungeon]], there are many elemental threats. [[Orc wizard]]s can [[Throw Flame]], you don't want to be stuck next to an [[ice beast]], and the occasional [[brand]]ed weapon, [[vault]], or [[unique]] might catch you off guard. The [[Lair]] isn't safe, either -- a [[rime drake]] is bound to ruin your day.  
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The '''amulet of Elemental Vulnerability'''<ref>{{source ref|0.30.1|art-data.txt|1684}}</ref> is an odd piece of jewellery. Matching the [[ring of the Tortoise]]'s amazing AC buff is great, and [[poison]] is the killer of many, many early characters. But even in the early [[Dungeon]], there are many elemental threats.
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*In early Dungeon, you'll find [[orc wizard]]s (who cast Throw Flame) and [[ice beast]]s.
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*[[The Lair]] isn't safe either; it has [[rime drake]]s and the occasional [[lindwurm]].
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*Any weapon-wielding monster can have a weapon of [[flaming]] or [[freezing]], increasing their threat level significantly. You can also find [[unique]]s, like [[Azrael]], [[Fannar]], and [[Nessos]] with fire/cold attacks.
  
Overall, wearing this amulet means you have to worry about a different set of monsters. Thus, this amulet introduces a ''player-side'' risk -- if you forget you are vulnerable, or face a lot of elemental monsters, you're in trouble. Whenever this risk is worth it depends on the character. Characters who would struggle a lot with the mid-Dungeon or [[Lair]] monsters will enjoy this amulet, as it allows them to fight monsters they otherwise wouldn't. Stronger characters, meanwhile, will get less benefit from the amulet. They won't need it to survive "ordinary" encounters, but they can face surprising damage spikes against elemental monsters they wouldn't normally find threatening.  
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Overall, this amulet will make 'average' encounters easier, but creates entirely new threats in the process. It introduces a ''player-side'' risk -- if *you* forget you are vulnerable, you can take surprising spikes of damage. Therefore, this amulet is great for weak characters, those who struggle with the average encounters. Strong characters benefit much less: you can handle average encounters, but this amulet can make you take surprising damage spikes from enemies that were otherwise unthreatening.
  
Other amulets can compete heavily with this unrand, if and when you've found them. An [[amulet of regeneration]] provides strong protection in ordinary combat scenarios (and helps with poison, too), while an [[amulet of reflection]] provides a comparable defensive bonus with no downside. By the time you reach [[Vaults]], [[Elf]], or [[Depths]], the rF-- and rC-- become a very clear downside, and you should swap amulets by then.
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This artefact is more likely to spawn in the early game, where it is more likely to be useful. By the time you reach [[Vaults]] and [[Depths]], there are a large amount of fire/cold monsters, so this amulet becomes a questionable choice.
  
Note that vulnerability does not stack; you'll take the same 150% fire damage whether you have rF- or rF--. However, having multiple ranks of vulnerability makes it exceedingly difficult to negate, at least while you're still wearing the amulet.
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===Notes===
 
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*Vulnerabilities do not stack. Having rF-- and rF- give the same 150% damage from fire attacks, and 200% damage from fire melee attacks.
This artefact is more likely to spawn in the early game, where it is more likely to be useful.
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*[[AC]] protects against magic and most types of elemental damage, e.g. Throw Flame is reduced by AC. "[[Attack flavour]]s" (such as [[ice beast]] cold melee) are ''not'' blocked by AC, however, the ice beast needs to deal at least 1 physical damage in order to proc the cold attack flavour.
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**An orc wizard's Throw Flame deals 3d5 on its own. That's 9 avg. damage, 15 max. damage.
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**With fire vulnerability, Throw Flame deals 3d5 * 1.5 damage. But the 8 AC reduces damage by an average of 4. That's 9.5 avg. damage, 23 max damage.
  
 
==History==
 
==History==

Revision as of 12:46, 24 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A blue-steel amulet. Its creator, an exceedingly practical woman, designed it to provide powerful protection against mundane jabs, stabs and bites. It's worse than useless against fire and frost, but how often does anyone really need to worry about that?

Amulet of elemental vulnerability.png the amulet of Elemental Vulnerability

+8 AC
rPois
rC--
rF--

Desirability

The amulet of Elemental Vulnerability[1] is an odd piece of jewellery. Matching the ring of the Tortoise's amazing AC buff is great, and poison is the killer of many, many early characters. But even in the early Dungeon, there are many elemental threats.

Overall, this amulet will make 'average' encounters easier, but creates entirely new threats in the process. It introduces a player-side risk -- if *you* forget you are vulnerable, you can take surprising spikes of damage. Therefore, this amulet is great for weak characters, those who struggle with the average encounters. Strong characters benefit much less: you can handle average encounters, but this amulet can make you take surprising damage spikes from enemies that were otherwise unthreatening.

This artefact is more likely to spawn in the early game, where it is more likely to be useful. By the time you reach Vaults and Depths, there are a large amount of fire/cold monsters, so this amulet becomes a questionable choice.

Notes

  • Vulnerabilities do not stack. Having rF-- and rF- give the same 150% damage from fire attacks, and 200% damage from fire melee attacks.
  • AC protects against magic and most types of elemental damage, e.g. Throw Flame is reduced by AC. "Attack flavours" (such as ice beast cold melee) are not blocked by AC, however, the ice beast needs to deal at least 1 physical damage in order to proc the cold attack flavour.
    • An orc wizard's Throw Flame deals 3d5 on its own. That's 9 avg. damage, 15 max. damage.
    • With fire vulnerability, Throw Flame deals 3d5 * 1.5 damage. But the 8 AC reduces damage by an average of 4. That's 9.5 avg. damage, 23 max damage.

History

  • The amulet of Elemental Vulnerabilty was introduced in 0.29.

References