Difference between revisions of "Background and race combinations for beginners"

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(Mark as 0.17 version. Remove mention of 15 runes. Include gargoyle for melee build recommendation. Add a sentence.)
(updated & ordered by rough order of difficulty. subjective opinions inbound; badwiki if you'd like. also note the lack of any true range classes in crawl)
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{{Character guide}}
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Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game.  
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Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that any accompanying strategy guides are severely outdated.
  
*'''[[Troll]] [[Berserker]]''': For the newcomer of this game. Even being listed in tutorial, but this combination is sufficiently strong until mid-game, helping the player to understand the basic game system.
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*'''[[Hill Orc]] [[Berserker]]/[[Fighter]]''' ([[Vigrid's Hill Orc Fighter Guide|strategy guide]]): Pure melee builds. Find a big weapon and the heaviest armour, worship [[Trog]] or [[Okawaru]] and beat things to death.  
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**'''[[Minotaur]]''', '''[[Gargoyle]]''', and '''[[Troll]]''' are similarlly strong options. [[Troll]] has a particularlly strong early game; making it easy to get the gist of the basic game systems.
  
*'''([[Minotaur]]/[[Hill Orc]]/[[Gargoyle]]) ([[Berserker]]/[[Fighter]])''' ([[Vigrid's Hill Orc Fighter Guide|strategy guide]]): Pure melee builds. Find a big weapon and the heaviest armour, worship [[Trog]] or [[Okawaru]] and beat things to death.
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*'''[[Troll]] [[Hunter]]''': Strong ranged character; able to hurl fearsome [[large rock]]s from a distance, and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].
  
*'''[[Centaur]] [[Hunter]]''': A typical ranged character. Centaur speed and HP increase survivability. Worship [[Trog]] or [[Okawaru]] for weapon, armour as well as ammo gifts.  
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*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, abiet without the same proficency. [[Fighter]] and [[Gladiator]] are good melee starts, while [[Hedge Wizard]] or [[Ice Elementalist]] are good casting starts. But you can really try anything - [[Wanderer]] to embrace something new each time.
  
*'''[[Deep Elf]] [[Conjurer]]''' ([[MistyMan's Deep Elf Conjurer of Vehumet guide|strategy guide]]): Offensive caster.  Your damage dealing capability is your best defense; with [[Iskenderun's Battlesphere]] you rip through dangerous enemies that many other characters would have to avoid. Worship [[Vehumet]] for even more punch and a steady supply of mana.
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*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable caster with powerful destructive spells. Worships [[Vehumet]]. A good choice for a first attempt as a caster.
 
 
*'''[[Merfolk]] [[Ice Elementalist]]''' ([[Nabalzbhf's Merfolk Ice Elementalist Guide|strategy guide)]]: A good hybrid (melee and magic) build. Great aptitudes for [[Charms]], [[Dodging]], [[Fighting]], [[Polearms]], and [[Ice Magic]].
 
  
 
*'''[[Spriggan]] [[Enchanter]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy.  
 
*'''[[Spriggan]] [[Enchanter]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy.  
 
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable caster with powerful destructive spells. Worships [[Vehumet]]. A good choice for a first attempt as a caster.
 
  
 
These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.
 
These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.
  
 
[[Category:Strategy Guides]]
 
[[Category:Strategy Guides]]

Revision as of 03:23, 29 July 2021

The following article is a character guide. This article contains advice from other players, which may be subjective, outdated, inaccurate or ill-advised. Read at your own risk and alter to fit your play style as necessary!
Version 0.26: This article may not be up to date for the latest stable release of Crawl.

Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that any accompanying strategy guides are severely outdated.

  • Gnoll (Any Class): Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, abiet without the same proficency. Fighter and Gladiator are good melee starts, while Hedge Wizard or Ice Elementalist are good casting starts. But you can really try anything - Wanderer to embrace something new each time.

These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.