Difference between revisions of "Background and race combinations for beginners"

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===Melee Brute===
 
===Melee Brute===
  
*'''[[Minotaur]] [[Fighter]]''' ([[H%27s_Minotaur_Fighter_Guide|strategy guide]]): Pure melee builds. Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death.  
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*'''[[Minotaur]] [[Fighter]]''' ([[H%27s_Minotaur_Fighter_Guide|strategy guide]]): Pure melee build. Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death.  
  
 
*'''[[Minotaur]] / [[Hill Orc]] [[Berserker]]''' ([[Vigrid's Hill Orc Fighter Guide|strategy guide]]): Another melee build, worshipping [[Trog]] and starting with the extremely powerful [[Berserk]] ability.
 
*'''[[Minotaur]] / [[Hill Orc]] [[Berserker]]''' ([[Vigrid's Hill Orc Fighter Guide|strategy guide]]): Another melee build, worshipping [[Trog]] and starting with the extremely powerful [[Berserk]] ability.
  
*'''[[Troll]] [[Hunter]]''': Strong melee + ranged character; able to hurl fearsome [[large rock]]s from a distance, and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].
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*'''[[Troll]] [[Hunter]]''': Strong melee + ranged character; able to hurl fearsome [[large rock]]s from a distance, and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]]. Trolls are very strong on early levels, and can easily pick Fighter/Berserker just the same.
  
 
===Hybrid===
 
===Hybrid===
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===Caster===
 
===Caster===
  
*'''[[Djinni]] [[Fire Elementalist]]''': Removes the entire process of selecting and forgetting spells from a library, and only has to train one magic skill. This streamlines the process for newer players. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.
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*'''[[Djinni]] [[Fire Elementalist]]''': Removes much magical complexity; you only need to train one skill, and you don't need to choose spells at all. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.
  
 
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with powerful destructive spells. Typically worships [[Vehumet]].
 
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with powerful destructive spells. Typically worships [[Vehumet]].

Revision as of 17:57, 12 August 2022

This article contains advice from other players, which may be subjective, outdated, inaccurate or ill-advised. Take advice as you see fit, and read at your own risk!
Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that most accompanying strategy guides are severely outdated.

Melee Brute

  • Troll Hunter: Strong melee + ranged character; able to hurl fearsome large rocks from a distance, and using deadly claws up close. Okawaru gives you more ammo to throw and a strong buff to unarmed combat. Trolls are very strong on early levels, and can easily pick Fighter/Berserker just the same.

Hybrid

  • Gnoll (Any Class): Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficency. Fighter and Gladiator are good melee starts, while Hedge Wizard or Ice Elementalist are good casting starts. But you can really try anything - even Wanderer, to embrace something new each time. Notably, Gnolls start with high skill levels due to their nominally high aptitude.

Caster

  • Djinni Fire Elementalist: Removes much magical complexity; you only need to train one skill, and you don't need to choose spells at all. Scorch carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships Ashenzari for additional bonuses. A good choice for a first attempt as a caster.

Stabber

These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.

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