Difference between revisions of "Background and race combinations for beginners"

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(0.27ing, irks me that Mi can't be higher than HO b/c class guides)
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*'''[[Hill Orc]] or [[Minotaur]] [[Berserker]]/[[Fighter]]''' ([[Vigrid's Hill Orc Fighter Guide|strategy guide]]): Pure melee builds. Find a big weapon and the heaviest armour, worship [[Trog]] or [[Okawaru]] and beat things to death.  
 
*'''[[Hill Orc]] or [[Minotaur]] [[Berserker]]/[[Fighter]]''' ([[Vigrid's Hill Orc Fighter Guide|strategy guide]]): Pure melee builds. Find a big weapon and the heaviest armour, worship [[Trog]] or [[Okawaru]] and beat things to death.  
**'''[[Gargoyle]]''', and '''[[Troll]]''' are similarlly strong options. [[Troll]] has a particularlly strong early game; making it easy to get the gist of the basic game systems.
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**'''[[Gargoyle]]''' and '''[[Troll]]''' are similarlly strong options. [[Troll]] has a particularlly strong early game; making it easy to get the gist of the basic game systems.
  
 
*'''[[Troll]] [[Hunter]]''': Strong ranged character; able to hurl fearsome [[large rock]]s from a distance, and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].
 
*'''[[Troll]] [[Hunter]]''': Strong ranged character; able to hurl fearsome [[large rock]]s from a distance, and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].
  
*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, abiet without the same proficency. [[Fighter]] and [[Gladiator]] are good melee starts, while [[Hedge Wizard]] or [[Ice Elementalist]] are good casting starts. But you can really try anything - [[Wanderer]] to embrace something new each time.
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*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, abiet without the same proficency. [[Fighter]] and [[Gladiator]] are good melee starts, while [[Hedge Wizard]] or [[Ice Elementalist]] are good casting starts. But you can really try anything - even [[Wanderer]], to embrace something new each time.
  
 
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable caster with powerful destructive spells. Worships [[Vehumet]]. A good choice for a first attempt as a caster.
 
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable caster with powerful destructive spells. Worships [[Vehumet]]. A good choice for a first attempt as a caster.

Revision as of 13:48, 15 August 2021

This article contains advice from other players, which may be subjective, outdated, inaccurate or ill-advised. Take advice as you see fit, and read at your own risk!
Version 0.27: This article may not be up to date for the latest stable release of Crawl.

Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that any accompanying strategy guides are severely outdated.

  • Gnoll (Any Class): Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, abiet without the same proficency. Fighter and Gladiator are good melee starts, while Hedge Wizard or Ice Elementalist are good casting starts. But you can really try anything - even Wanderer, to embrace something new each time.

These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.