Difference between revisions of "Battlesphere"

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(Updated for 0.13)
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|glyph={{LightMagenta|*}}
 
|glyph={{LightMagenta|*}}
 
|tile=[[File:Battlesphere.png]]
 
|tile=[[File:Battlesphere.png]]
|flags={{Glows flag}}<br>{{Insubstantial flag}}<br>{{No exp gain flag}}<br>{{No poly flag}}<br>{{Maintain range flag}}<br>{{See invisible flag}}<br>{{Levitate flag}}
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|flags={{Glows flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{Maintain range flag}}<br>{{No exp gain flag}}<br>{{No poly flag}}<br>{{See invisible flag}}
 
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{Poison resistance 2}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance 2}}, <br>{{Acid resistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}
 
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{Poison resistance 2}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance 2}}, <br>{{Acid resistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
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|species=battlesphere
 
|species=battlesphere
 
}}
 
}}
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{{Flavour|A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.
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----
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Rule 4: Close air support covereth a multitude of sins.<br>
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-The Seven Habits of Highly Effective Pirate}}
  
 
<!--monster-bot-end-->
 
<!--monster-bot-end-->
{{flavour|A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.}}
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==Useful Info==
 
==Useful Info==

Revision as of 23:20, 10 October 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
battlesphere *Battlesphere.png
HP 10-20
HD 5
XP 0
Speed 30
AC 0
EV 5
Will Immune



Resistances rF++, rC++,
rElec++, rPois++,
rN+++, rTorm,
rRot+++,

rSticky++,
rAcid, rConstr,
rDrown

Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Little
Type battlesphere, battlesphere
Flags Glows
Insubstantial
Levitate
Maintain range
No experience gain
No poly
See invisible
A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.

Rule 4: Close air support covereth a multitude of sins.
-The Seven Habits of Highly Effective Pirate


Useful Info

Battlespheres are globes of energy which can only be created by casting the level 4 spell Iskenderun's Battlesphere. They don't have any melee attacks, but each time you cast a conjuration at a monster, they will shoot a barrage of energy at the same target, dealing irresistible damage.

Friendly beams can pass through them.

History

Battlespheres were added in 0.12.