Difference between revisions of "Blind"

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'''Blind''' is a permanent [[status effect]] which causes the victim to treat the player and all other creatures as if they were [[invisible]], whether or not they actually are. [[See invisible]] is rendered useless for the duration of the effect, but [[sense invisible]] is not; anything with sense invisible will function as normal.
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'''Blind''' is a [[status effect]] which causes the victim to treat the player and all other creatures as if they were [[invisible]], whether or not they actually are. [[See invisible]] is rendered useless while blinded.
  
In general, the effects of blindness are less dramatic than one might hope:
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==Blindness==
*Blind attackers receive a 35% penalty to their [[to-hit]] rolls.
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The effects of blindness are the same as if you were invisible:
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*Blind attackers receive a -35% penalty to [[to-hit]] rolls
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*Blind enemies cannot perform [[attacks of opportunity]].
 
*Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.
 
*Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.
*Anything with animal intelligence or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of normal intelligence or greater can still track you normally, however.
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*Anything with animal [[intelligence]] or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however.
*Blind enemies will be susceptible to [[stabbing]] attacks as though you were invisible.
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*Blind enemies are be susceptible to low-tier [[stabbing]] attacks.
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Players can not be blinded. Effects that would blind or dazzle players will instead cause a short [[confusion]].
  
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===Sources===
 
You can blind opponents in the following ways:
 
You can blind opponents in the following ways:
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*[[Atropa]] [[dart]]s
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*[[Wand of light]]
 
*Blindness is a possible effect of the following divine abilities:
 
*Blindness is a possible effect of the following divine abilities:
 
**[[Ru]]'s Aura of Power and Apocalypse.
 
**[[Ru]]'s Aura of Power and Apocalypse.
 
**[[Zin]]'s Recite (when used against heretics).
 
**[[Zin]]'s Recite (when used against heretics).
  
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[[:Category:Unblindable|Some monsters]], e.g., [[warg]]s and [[bat]]s, cannot be blinded by any means.
  
 
==Dazzled==
 
==Dazzled==
'''Dazzled''' is a similar condition which inflicts all the same penalties, but which only lasts for several turns.
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'''Dazzled''' is a similar condition to blindness. It inflicts all the same penalties, but only lasts for several turns.
  
 
You can dazzle opponents in the following ways:
 
You can dazzle opponents in the following ways:
*Hitting monsters with [[Dazzling Spray]].
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*Hitting monsters with [[Dazzling Flash]].
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*The [[cloak of Starlight]] dazzles attackers in retaliation.
  
 
==History==
 
==History==
During the brief period in which [[jester]]s existed, you could also temporarily blind monsters by hitting them with [[pie]]s.
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*Wands of light were added in [[0.29]].
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*The cloak of Starlight gained *Dazzle in [[0.26]].
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*Prior to [[0.16]], the [[sense invisible]] monster intrinsic would stop blindness.
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*During the brief period in which [[jester]]s existed, you could also temporarily blind monsters by hitting them with [[pie]]s.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 14:30, 28 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Blind is a status effect which causes the victim to treat the player and all other creatures as if they were invisible, whether or not they actually are. See invisible is rendered useless while blinded.

Blindness

The effects of blindness are the same as if you were invisible:

  • Blind attackers receive a -35% penalty to to-hit rolls
  • Blind enemies cannot perform attacks of opportunity.
  • Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.
  • Anything with animal intelligence or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however.
  • Blind enemies are be susceptible to low-tier stabbing attacks.

Players can not be blinded. Effects that would blind or dazzle players will instead cause a short confusion.

Sources

You can blind opponents in the following ways:

  • Atropa darts
  • Wand of light
  • Blindness is a possible effect of the following divine abilities:
    • Ru's Aura of Power and Apocalypse.
    • Zin's Recite (when used against heretics).

Some monsters, e.g., wargs and bats, cannot be blinded by any means.

Dazzled

Dazzled is a similar condition to blindness. It inflicts all the same penalties, but only lasts for several turns.

You can dazzle opponents in the following ways:

History

  • Wands of light were added in 0.29.
  • The cloak of Starlight gained *Dazzle in 0.26.
  • Prior to 0.16, the sense invisible monster intrinsic would stop blindness.
  • During the brief period in which jesters existed, you could also temporarily blind monsters by hitting them with pies.