Difference between revisions of "Clarity"

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'''Clarity''' is a valuable [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise]], [[fear]], [[sleep]] and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of [[Mephitic Cloud]] and other sources of noxious clouds.
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'''Clarity''' is a valuable [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise|mesmerisation]], [[fear]], [[sleep]], and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of [[Mephitic Cloud]] and other sources of noxious clouds, but does not protect you from the damage.
  
 
Clarity does '''not''' protect you from the following:
 
Clarity does '''not''' protect you from the following:
 
*Mesmerisation caused by the [[obsidian axe]]
 
*Mesmerisation caused by the [[obsidian axe]]
 
*Confusion inflicted by [[Xom]]
 
*Confusion inflicted by [[Xom]]
*Confusion caused by [[potion of ambrosia|potions of ambrosia]]
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*Confusion caused by [[potions of ambrosia]]
  
You can acquire it from the following sources:
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You can acquire clarity from the following sources:
*The [[Autumn katana]] [[unrandart]]
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*[[Ashenzari]] grants clarity at *** [[piety]]
*The [[Orange crystal plate armour]] [[unrandart]]
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*The [[Clarity (mutation)|Clarity]] [[mutation]]
*The [[amulet of the Four Winds]] [[unrandart]]
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*Wielding the [[autumn katana]] [[unrandart]]
*[[Good_mutations#Clarity|Clarity]] [[mutation]]
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*Wearing the [[Orange crystal plate armour]] unrandart
*[[Ashenzari]] grants it at ****.. [[piety]]
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*Wearing the [[amulet of the Four Winds]] unrandart
*[[Zin]]'s Vitalisation at **.... [[piety]] provides confusion immunity, but does not protect from [[mesmerise]] and [[berserk]]  
 
  
 
==Strategy==
 
==Strategy==
Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like [[golden eye]]s and [[swamp drake]]s can be extremely fatal if it hits at the wrong time. Mummies in particular should value clarity, as they are the only species incapable of quaffing a [[potion of curing]] to remove confusion.
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Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like [[golden eye]]s and [[swamp drake]]s can be extremely fatal if it hits at the wrong time. [[Mummies]] in particular should value clarity, as they are the only species incapable of quaffing a [[potion of curing]] to remove confusion.
  
Many artefacts, that would be dangerous (or unusable) due to their berserk intrinsic, become highly prized once Clarity has been attained: eg, [[zealot's sword]], [[necklace of Bloodlust]].  
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Many artefacts that are dangerous to use due to their berserkitis intrinsic (such as the [[zealot's sword]] or the [[necklace of Bloodlust]]) become highly prized when combined with a source of clarity.
  
 
==History==
 
==History==
 
*Prior to [[0.19]], clarity did not protect against fear and sleep.
 
*Prior to [[0.19]], clarity did not protect against fear and sleep.
 
*Prior to [[0.18]], clarity made potions of ambrosia useless. The [[amulet of clarity]] was also removed.
 
*Prior to [[0.18]], clarity made potions of ambrosia useless. The [[amulet of clarity]] was also removed.

Revision as of 05:49, 6 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

Clarity is a valuable intrinsic which protects you from most sources of confusion, mesmerisation, fear, sleep, and from going berserk unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of Mephitic Cloud and other sources of noxious clouds, but does not protect you from the damage.

Clarity does not protect you from the following:

You can acquire clarity from the following sources:

Strategy

Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like golden eyes and swamp drakes can be extremely fatal if it hits at the wrong time. Mummies in particular should value clarity, as they are the only species incapable of quaffing a potion of curing to remove confusion.

Many artefacts that are dangerous to use due to their berserkitis intrinsic (such as the zealot's sword or the necklace of Bloodlust) become highly prized when combined with a source of clarity.

History

  • Prior to 0.19, clarity did not protect against fear and sleep.
  • Prior to 0.18, clarity made potions of ambrosia useless. The amulet of clarity was also removed.