Difference between revisions of "Corpse Rot"

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{{version028}}
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{{obsolete}}
{{spell info}}
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{{Spell
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|name=Corpse Rot
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|level=2
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|school1={{Necromancy}}
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|school2={{Poison Magic}}
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|school3={{Air Magic}}
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|sources=<div>
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*[[Book of Decay]]
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*[[Book of Vapours]]
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</div>
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|castingnoise=2
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|spellnoise=0
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}}
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'''Corpse Rot''' is a level 4 [[Necromancy]]/[[Air Magic]]/[[Poison Magic]] spell which grants the Rot status effect to the caster for a short time.
  
'''Corpse Rot''' is a level 4 [[Necromancy]]/[[Air Magic]]/[[Poison Magic]] spell which grants the Rot status effect to the caster for a short time. Nearby slain enemies will be converted into clouds of [[miasma]] surrounding the caster for as long as the associated Rot status effect persists. Any living thing which enters these clouds will suffer [[drain]], [[poison]], [[slow]], and take damage. Most enemies who aren't immune will try to avoid this, so the spell can be used to block off corridors much like [[Conjure Flame]]. The cloud can be created on top of an enemy if it is adjacent to the caster when the spell is cast.
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Nearby slain enemies will be converted into clouds of [[miasma]] surrounding the caster for as long as the spell lasts. Any living thing (including the caster) which enters these clouds will suffer [[drain]], [[poison]], [[slow]], and take damage. Most enemies who aren't immune will try to avoid this, so the spell can be used to block off corridors much like [[Conjure Flame]]. The cloud can be created on top of an enemy if it is adjacent to the caster when the spell is cast.
  
 
Each slain enemy in sight will be converted into one cloud of miasma, which will be randomly distributed among the adjacent tiles and last 2-9 turns. Additional slain enemies over the number of available tiles will still rot, and create an additional layer of miasma.
 
Each slain enemy in sight will be converted into one cloud of miasma, which will be randomly distributed among the adjacent tiles and last 2-9 turns. Additional slain enemies over the number of available tiles will still rot, and create an additional layer of miasma.
  
 
==Strategy==
 
==Strategy==
*While this spell is unlikely to wipe out any powerful enemies, hitting an entire group with guaranteed slow and poison can be very helpful, granting you additional turns to safely kite enemies or the opportunity to flee entirely.
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While this spell is unlikely to wipe out any powerful enemies, hitting an entire group with guaranteed slow and poison can be very helpful, granting you additional turns to safely kite enemies or the opportunity to flee entirely. Though this is a powerful effect, many enemies are able to pelt you with ranged attacks, while you risk boxing yourself in.
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However, the awkward means of activation, relatively middling effect, combined with the moderate spell level and triple school training, make it one of the weaker spells of the Necromancy school.
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===Tips & Tricks===
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*This spell has some extra synergy with [[Undead]] and [[Gargoyle]] players, who are immune to miasma and can walk through their own clouds. High level Transmutations like [[Storm Form]], [[Statue Form]] or [[Necromutation]] also grant miasma immunity.
 
*If you are short on fodder to slay, [[Kiku]]'s Unearth Wretches ability can provide improved coverage. If you are not immune to miasma, beware the additional chance of boxing yourself in.
 
*If you are short on fodder to slay, [[Kiku]]'s Unearth Wretches ability can provide improved coverage. If you are not immune to miasma, beware the additional chance of boxing yourself in.
 
*Clouds will never be formed on closed doors. You can use this to provide yourself a guaranteed escape route.
 
*Clouds will never be formed on closed doors. You can use this to provide yourself a guaranteed escape route.
*This spell has some extra synergy with [[Undead]] and [[Gargoyle]] players, who are immune to miasma and can walk through their own clouds. High level Transmutations like [[Storm Form]], [[Statue Form]] or [[Necromutation]] also grant miasma immunity.
 
 
===Desirability===
 
 
With its triple school training and medium spell level, this spell requires significant investment for otherwise a middling supportive effect at most. Miasma is a powerful cloud type, but many enemies will prefer to stay out and pelt you with ranged attacks while you box yourself in. In the late game, many monsters are immune to its effect. Considering the vast quantities of necromantic spells available to the player and the scarcity of [[spell slot]]s, this spell has high competition.
 
  
 
==History==
 
==History==
*Prior to [[0.29]], Corpse Rot would consume corpses to create miasma clouds around the caster without the status effect, was level 2, and did not require [[Poison Magic]].
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*Corpse Rot was removed in [[0.30]]. It was replaced by [[Cigotuvi's Dreadful Rot]].
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*Prior to [[0.29]], Corpse Rot was a level 2 Necromancy/Air Magic spell that would consume [[corpse]]s to create miasma clouds around the caster, instead of a status effect.
 
*Prior to [[0.26]], Corpse Rot inflicted actual [[rot]], and [[Vine Stalker]]s were immune.
 
*Prior to [[0.26]], Corpse Rot inflicted actual [[rot]], and [[Vine Stalker]]s were immune.
 
*Prior to [[0.25]], Corpse Rot generated miasma clouds at the position of the corpses, rather than surrounding the caster.
 
*Prior to [[0.25]], Corpse Rot generated miasma clouds at the position of the corpses, rather than surrounding the caster.
 
*Prior to [[0.15]], you were able to pick up corpses. You could position a corpse in a specific place through use of [[Portal Projectile]].
 
*Prior to [[0.15]], you were able to pick up corpses. You could position a corpse in a specific place through use of [[Portal Projectile]].

Latest revision as of 21:43, 27 November 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Corpse rot.png Corpse Rot
Level 2
School1 Necromancy
School2 Poison
School3 Air
Source(s)
Casting noise 2
Spell noise 0

Corpse Rot is a level 4 Necromancy/Air Magic/Poison Magic spell which grants the Rot status effect to the caster for a short time.

Nearby slain enemies will be converted into clouds of miasma surrounding the caster for as long as the spell lasts. Any living thing (including the caster) which enters these clouds will suffer drain, poison, slow, and take damage. Most enemies who aren't immune will try to avoid this, so the spell can be used to block off corridors much like Conjure Flame. The cloud can be created on top of an enemy if it is adjacent to the caster when the spell is cast.

Each slain enemy in sight will be converted into one cloud of miasma, which will be randomly distributed among the adjacent tiles and last 2-9 turns. Additional slain enemies over the number of available tiles will still rot, and create an additional layer of miasma.

Strategy

While this spell is unlikely to wipe out any powerful enemies, hitting an entire group with guaranteed slow and poison can be very helpful, granting you additional turns to safely kite enemies or the opportunity to flee entirely. Though this is a powerful effect, many enemies are able to pelt you with ranged attacks, while you risk boxing yourself in.

However, the awkward means of activation, relatively middling effect, combined with the moderate spell level and triple school training, make it one of the weaker spells of the Necromancy school.

Tips & Tricks

  • This spell has some extra synergy with Undead and Gargoyle players, who are immune to miasma and can walk through their own clouds. High level Transmutations like Storm Form, Statue Form or Necromutation also grant miasma immunity.
  • If you are short on fodder to slay, Kiku's Unearth Wretches ability can provide improved coverage. If you are not immune to miasma, beware the additional chance of boxing yourself in.
  • Clouds will never be formed on closed doors. You can use this to provide yourself a guaranteed escape route.

History

  • Corpse Rot was removed in 0.30. It was replaced by Cigotuvi's Dreadful Rot.
  • Prior to 0.29, Corpse Rot was a level 2 Necromancy/Air Magic spell that would consume corpses to create miasma clouds around the caster, instead of a status effect.
  • Prior to 0.26, Corpse Rot inflicted actual rot, and Vine Stalkers were immune.
  • Prior to 0.25, Corpse Rot generated miasma clouds at the position of the corpses, rather than surrounding the caster.
  • Prior to 0.15, you were able to pick up corpses. You could position a corpse in a specific place through use of Portal Projectile.