Difference between revisions of "Deck of battle"

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The '''deck of battle''' is a "virtual" deck consisting of six distinct cards which do various things pertaining to combat. The cards of the deck of battle appear in the decks of [[Deck of changes|changes]], [[Deck of defence|defence]], and [[Deck of war|war]].
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The '''deck of battle''' is a "virtual" deck consisting of seven distinct cards which do various things pertaining to combat. The cards here appear only in the decks of [[Deck of changes|changes]], [[Deck of defence|defence]], and [[Deck of war|war]].
*[[Nemelex Xobeh]] does not gift any of those three decks.  Therefore, Nemelex worshipers will only see the cards below (most notably Elixir) in decks found on the floor of the dungeon.
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==Elixir card==
 
==Elixir card==
*Power level 0: 50/50 split between acting as a [[potion of heal wounds]] or casting the [[Regeneration]] spell at a random power up to (power / 4) - 1.
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The Elixir card increases your HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.
*Power level 1: If you're above 50% of your maximum HP, falls back to power level 0. Otherwise, restores you to full hit points and drains your magic points to zero.
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*Power level 2: Restores you to full hit points and full magic points.
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This card also appears in the [[deck of emergency]].
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==Potion card==
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The Potion card gives you the effect of a random potion.
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*Power level 0: 33% chance of [[potion of curing|curing]] and 11% each of [[potion of agility|agility]], [[potion of brilliance|brilliance]], [[potion of might|might]], [[potion of confusion|confusion]], [[potion of slowing|slowing]], and [[potion of decay|decay]].
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*Power level 1: 25% chance each of [[potion of resistance|resistance]] and [[potion of speed|speed]], 17% of curing, and 6% each of the others.
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*Power level 2: 25% chance each of [[potion of heal wounds|heal wounds]] and [[potion of magic|magic]], 8% of curing, and 3% each of the others.
  
==Battlelust card==
 
*Power level 0: Acts as a [[potion of might]] with a random power up to (power / 4) - 1.
 
*Power level 1: Sets your "building rage" timer to 1.
 
*Power level 2: Sets your temporary "slaying" buff to a random duration of up to (power / 6) turns.
 
<div id="metamorphosiscard"></div>
 
 
==Metamorphosis card==
 
==Metamorphosis card==
 
Applies a random bodily transformation, selected as follows.
 
Applies a random bodily transformation, selected as follows.
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==Helm card==
 
==Helm card==
Casts protective enchantments on you.
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Casts random protective enchantments on you.
*Power level 0: Either [[Phase Shift]] or [[Stoneskin]] with 50/50 chance.
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*Power level 0: Either [[Phase Shift]] or [[Stoneskin]].
*Power level 1: 50% chance each of Phase Shift, Stoneskin and Magical Shield.
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*Power level 1: Phase Shift or Stoneskin, with a 50% chance of both, plus 50% chance of a magical shield that increases your SH.
*Power level 2: Same as power level 1 and additionally, the effect of a [[potion of resistance]].
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*Power level 2: Phase Shift or Stoneskin, with a 75% chance of both, plus 75% chance of a magical shield and 100% chance of [[potion of resistance|elemental resistance]].
  
 
==Blade card==
 
==Blade card==
 
Prompts you to wield a weapon, then:
 
Prompts you to wield a weapon, then:
*Power level 0: Applies a temporary brand selected from flaming, freezing, venom, draining, or vorpal. (Trying to apply this to an artifact or a permanently branded weapon will prove unsuccessful and causes your weapon to "vibrate crazily for a second.")
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*Power level 0: Applies a temporary brand selected from flaming, freezing, venom, draining, or vorpal.
 
*Power level 1: Applies a temporary brand selected from anti-magic, chaos, electrocution, distortion, or pain.
 
*Power level 1: Applies a temporary brand selected from anti-magic, chaos, electrocution, distortion, or pain.
 
*Power level 2: Casts [[Tukima's Dance]].
 
*Power level 2: Casts [[Tukima's Dance]].
Felids get a special message instead.
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The temporary brand will fail on artifacts, permanently branded weapons, and unarmed players. [[Felid]]s get a special message:
 
{{crawlquote|You feel like a smilodon for a moment.}}
 
{{crawlquote|You feel like a smilodon for a moment.}}
  
 
==Shadow card==
 
==Shadow card==
At power level 0, it makes you [[Invisible]] with random power up to (power / 4) - 1 . At power level 1 or higher, additionally gives you 1d(power) turns of temporary bonus stealth.
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The Shadow card makes you [[invisible]] with duration up to <code>(power / 4) + 14</code>. At power level 1 or 2, it additionally gives you 1d(power/4) turns of bonus stealth.
  
==Mercenary card==
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==Dowsing card==
Offers a mercenary for a fee.  The fee is roughly the XP value of the mercenary offered, plus or minus 15 percent. If you cannot or choose not to purchase the ally, it will be created hostile. It is a durable summon, which means that it is worth no experience, can't be abjured, can't time out, and doesn't leave any equipment behind. However, it ''can'' pick up new equipment to better arm itself. This is the list of possible mercenaries:
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The Dowsing card has three possible effects: [[Magic Mapping]], [[Detect Items]] + [[Detect Traps]], and temporary [[telepathy]]. You get one effect at power level 0, one or two at level 1, and all three at level 2.
*{{Yellow|K}}[[File:Big kobold.png]][[Big kobold]]
 
*{{LightBlue|H}}[[Image:tengu_(monster).png]][[Tengu_(monster)|Tengu]]
 
*{{Yellow|q}}[[File:Deep dwarf scion.png]][[Deep dwarf scion]]
 
*{{Cyan|o}}[[File:orc knight.png]][[Orc knight]]
 
*{{Yellow|c}}[[File:Centaur warrior.png|32px]][[Centaur warrior]]
 
*{{Blue|i}}[[File:Spriggan rider.png]][[Spriggan rider]]
 
*{{Magenta|O}}[[File:ogre mage.png]][[Ogre mage]]
 
*{{LightRed|H}}[[File:minotaur.png]][[Minotaur_(monster)|Minotaur]]
 
*A random (non-professional) [[List_of_draconians| draconian]]
 
*{{LightCyan|e}}[[Image:Deep_elf_blademaster.png]][[Deep elf blademaster]]
 
  
High card power increases the chances of getting a stronger mercenary.
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This card also appears in the [[deck of wonders]].
  
 
==History==
 
==History==
The '''mercenary card''' was added in [[0.11]]. Prior to [[0.12]], mercenaries would not change their equipment.
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In [[0.15]], the Potion card was moved here from the [[deck of wonders]], and the Mercenary card moved in the other direction. The Dowsing card was moved from the old [[deck of dungeons]]. The Battlelust card, which granted agility, might, or building rage, was removed.
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The Mercenary card was added in [[0.11]]. Prior to [[0.12]], mercenaries would not change their equipment.
  
 
[[Category:Deck]]
 
[[Category:Deck]]

Revision as of 21:06, 8 September 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.

The deck of battle is a "virtual" deck consisting of seven distinct cards which do various things pertaining to combat. The cards here appear only in the decks of changes, defence, and war.

Elixir card

The Elixir card increases your HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.

This card also appears in the deck of emergency.

Potion card

The Potion card gives you the effect of a random potion.

Metamorphosis card

Applies a random bodily transformation, selected as follows.

Transformation happens at a random power up to (power / 4) - 1.

Helm card

Casts random protective enchantments on you.

  • Power level 0: Either Phase Shift or Stoneskin.
  • Power level 1: Phase Shift or Stoneskin, with a 50% chance of both, plus 50% chance of a magical shield that increases your SH.
  • Power level 2: Phase Shift or Stoneskin, with a 75% chance of both, plus 75% chance of a magical shield and 100% chance of elemental resistance.

Blade card

Prompts you to wield a weapon, then:

  • Power level 0: Applies a temporary brand selected from flaming, freezing, venom, draining, or vorpal.
  • Power level 1: Applies a temporary brand selected from anti-magic, chaos, electrocution, distortion, or pain.
  • Power level 2: Casts Tukima's Dance.

The temporary brand will fail on artifacts, permanently branded weapons, and unarmed players. Felids get a special message:

You feel like a smilodon for a moment.

Shadow card

The Shadow card makes you invisible with duration up to (power / 4) + 14. At power level 1 or 2, it additionally gives you 1d(power/4) turns of bonus stealth.

Dowsing card

The Dowsing card has three possible effects: Magic Mapping, Detect Items + Detect Traps, and temporary telepathy. You get one effect at power level 0, one or two at level 1, and all three at level 2.

This card also appears in the deck of wonders.

History

In 0.15, the Potion card was moved here from the deck of wonders, and the Mercenary card moved in the other direction. The Dowsing card was moved from the old deck of dungeons. The Battlelust card, which granted agility, might, or building rage, was removed.

The Mercenary card was added in 0.11. Prior to 0.12, mercenaries would not change their equipment.