Difference between revisions of "Draconian breath attacks"

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When [[draconian]]s reach level 7, they receive a colour and an associated '''draconian breath attack'''. Each colour receives its own unique attack, except for grey draconians (they stop breathing entirely and become immune to certain effects as a result). While these attacks are fairly powerful, they all come with a significant [[hunger]] cost and inflict the [[breath]] status effect, preventing you from using them repeatedly in combat.
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When [[draconian]]s reach level 7, they receive a colour and an associated '''draconian breath attack'''. Each colour receives its own unique attack except for grey draconians (they stop breathing entirely and become immune to certain effects as a result). While these attacks are fairly powerful, they all come with a significant [[hunger]] cost and inflict the [[breath]] status effect, preventing you from using them repeatedly in combat.
  
 
==Breathe Fire==
 
==Breathe Fire==
[[File:Breathe Fire.png]]
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{{flavour|Breathe a blast of fire at a targeted monster, leaving a cloud of flames at the endpoint.}}
{{flavour|Breathe a blast of fire at a targeted monster, possibly leaving fire clouds in its wake.}}
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[[File:Breathe Fire.png]] Red draconians receive '''Breathe Fire''', which allows you to bellow forth a bolt of flame which leaves a [[cloud]] of fire at its destination. This can be used to place a single cloud of fire at a desired location (by aiming at a floor tile with ['''.''']). You can deal heavy damage over several turns if you engage the target in melee or otherwise force it to remain in the flames.
Red draconians receive '''Breathe Fire''', which allows you to bellow forth a bolt of flame which leaves a [[cloud]] of fire at its destination. This can be used to place a single cloud of fire at a desired location (by aiming at a floor tile with ['''.''']). You can deal heavy damage over several turns if you engage the target in melee or otherwise force it to remain in the flames.
 
  
 
==Breathe Frost==
 
==Breathe Frost==
[[File:Breathe Frost.png]]
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{{flavour|Exhales a blast of frost that may knock back airborne targets.}}
{{flavour|Breathe a blast of frost at a targeted monster.}}
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[[File:Breathe Frost.png]] White draconians receive '''Breathe Frost''', which allows you to bellow forth a bolt of frost which ignores [[AC]] and knocks back flying creatures.
White draconians receive '''Breathe Frost''', which allows you to bellow forth a bolt of frost which ignores [[AC]] and knocks back flying creatures.
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==Breathe Noxious Fumes==
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{{flavour|Breathes a blast of noxious fumes at a targeted creature.}}
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[[File:Breathe Mephitic.png]] Green draconians receive '''Breathe Noxious Fumes''', which allows you to cough up a noxious trail of [[Mephitic Cloud]]s, confusing the target and doing very minor [[poison]] damage. You can then use this opportunity to [[stab]] your disabled opponent or to simply run away. Although very useful against living natural opponents, this breath weapon is useless against plants, most demons, the undead, and the non-living.
  
==Breathe Mephitic==
 
[[File:Breathe Mephitic.png]]
 
{{flavour|Breathe a blast of noxious fumes at a targeted monster.}}
 
Green draconians receive '''Breathe Mephitic''', which allows you to cough up a noxious trail of [[Mephitic Cloud]]s, confusing the target and doing very minor [[poison]] damage. You can then use this opportunity to [[stab]] your disabled opponent or to simply run away. Although very useful against living natural opponents, this breath weapon is useless against plants, most demons, the undead, and the non-living.
 
 
<div id="spitacid"></div>
 
<div id="spitacid"></div>
==Spit Acid==
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==Breathe Acid==
[[File:Spit Acid.png]]
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{{flavour|Spit acid at a targeted monster, covering it in corrosive slime for a short time. It may also splash onto other nearby creatures on impact.}}
{{flavour|Spit acid at a targeted monster.}}
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[[File:Spit Acid.png]] Yellow draconians receive '''Breathe Acid''', which allows you to spit a corrosive glob at an enemy, [[corroding]] their armour. Unlike the other breath attacks, this targets a single enemy, though it can splash to enemies adjacent to your target. Its advantage lies in the fact that hardly any opponents resist acid damage and reducing a creature's AC renders them more vulnerable to your other attacks.
Yellow draconians receive '''Spit Acid''', which allows you to spit a corrosive glob at an enemy, [[corroding]] their armour and inflicting [[bleeding]]. Unlike the other breath attacks, this can only affect a single enemy. Its advantage lies in the fact that hardly any opponents resist acid damage, and bleeding is an excellent way to soften up dangerous natural and demonic opponents at the start of a fight.
 
  
 
==Breathe Lightning==
 
==Breathe Lightning==
[[File:Breathe Lightning.png]]
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{{flavour|Releases a great discharge of electricity, causing an uncontrollable lightning storm. It partially bypasses armour.}}
{{flavour|Release a great discharge of electricity causing an uncontrollable lightning storm.}}
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[[File:Breathe Lightning.png]] Black draconians receive '''Breathe Lightning''', which allows you to generate [[electricity|electrical]] explosions around you while firing [[Lightning Bolt]]s and [[Shock]]s in random directions, much like use of a [[disc of storms]]. This is an extremely powerful attack, but it's impossible to aim and is somewhat dangerous to the user.
Black draconians receive '''Breathe Lightning''', which allows you to generate [[electricity|electrical]] explosions around you while firing [[Lightning Bolt]]s and [[Shock]]s in random directions, much like use of a [[disc of storms]]. This is an extremely powerful attack, but it's impossible to aim and is somewhat dangerous to the user.
 
  
 
==Breathe Steam==
 
==Breathe Steam==
[[File:Breathe Steam.png]]
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{{flavour|Breathes a jet of steam at a targeted location, which will scald any creatures it hits and will also obscure vision.}}
{{flavour|Breathe a jet of steam at a targeted monster.}}
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[[File:Breathe Steam.png]] Pale draconians receive '''Breathe Steam''', which allows you to issue forth a bank of scalding steam that deals weak damage while also blocking [[line of sight]]. Although unimpressive for offensive uses, it is exceptionally good at forcing dangerous ranged opponents to engage you in melee or simply to escape pursuing distant foes.
Pale draconians receive '''Breathe Steam''', which allows you to issue forth a bank of scalding steam that deals weak damage while also blocking [[line of sight]]. Although unimpressive for offensive uses, it is exceptionally good at forcing dangerous ranged opponents to engage you in melee or simply to escape pursuing distant foes.
 
  
 
<div id="breatheenergy"></div>
 
<div id="breatheenergy"></div>
 
==Breathe Dispelling Energy==
 
==Breathe Dispelling Energy==
[[File:Breathe Energy.png]]
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{{flavour|Breathes a bolt of dispelling energy at a targeted creature, possibly removing some of its enchantments.}}
{{flavour|Breathe a blast of power at a targeted monster, possibly removing some of its enchantments.}}
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[[File:Breathe Energy.png]] Purple draconians receive '''Breathe Dispelling Energy''', which allows you to launch a bolt of irresistible power at a line of enemies, reducing the duration of any magical effects currently on them. This is a modestly powerful attack, but it can be a life saver when you manage to dismiss an opponent's [[Might]] or [[Haste]] prematurely.
Purple draconians receive '''Breathe Energy''', which allows you to launch a bolt of irresistible power at a line of enemies, reducing the duration of any magical effects currently on them. This is a modestly powerful attack, but it can be a life saver when you manage to dismiss an opponent's [[Might]] or [[Haste]] prematurely.
 
  
 
==Monster Version==
 
==Monster Version==
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*Monstrous green draconians and [[swamp dragon]]s have Breathe Poison instead of Breathe Mephitic.
 
*Monstrous green draconians and [[swamp dragon]]s have Breathe Poison instead of Breathe Mephitic.
 
*Monstrous black draconians and [[storm dragon]]s breathe regular [[Lightning Bolt]]s in place of the uncontrollable havoc player black draconians create.
 
*Monstrous black draconians and [[storm dragon]]s breathe regular [[Lightning Bolt]]s in place of the uncontrollable havoc player black draconians create.
*[[Player ghost]] draconians will always have a [[draining]] breath attack, regardless of the character's initial color.
 
 
*The [[unique]] draconian [[Tiamat]] can breathe whichever breath attack matches her current color.
 
*The [[unique]] draconian [[Tiamat]] can breathe whichever breath attack matches her current color.
  
 
==History==
 
==History==
Before [[0.20]], there was a draconian breath ability associated with mottled draconians and [[mottled dragon]]s called Breathe Sticky Flame that splattered [[Sticky Flame]] onto a target. The player version only worked in melee range, but it could potentially splash onto other monsters adjacent to the one targeted, while the monster version could work at range.
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*Before [[0.20]], there was a draconian breath ability associated with mottled draconians and [[mottled dragon]]s called Breathe Sticky Flame that splattered [[Sticky Flame]] onto a target. The player version only worked in melee range, but it could potentially splash onto other monsters adjacent to the one targeted, while the monster version could work at range. Additionally, yellow draconians' Spit Acid ability could not splash onto adjacen targets and draconian [[player ghost]]s could breathe bolts of [[negative energy]].
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*Before [[0.17]], Spit Acid could cause [[bleeding]].
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Latest revision as of 22:45, 22 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

When draconians reach level 7, they receive a colour and an associated draconian breath attack. Each colour receives its own unique attack except for grey draconians (they stop breathing entirely and become immune to certain effects as a result). While these attacks are fairly powerful, they all come with a significant hunger cost and inflict the breath status effect, preventing you from using them repeatedly in combat.

Breathe Fire

Breathe a blast of fire at a targeted monster, leaving a cloud of flames at the endpoint.

Breathe Fire.png Red draconians receive Breathe Fire, which allows you to bellow forth a bolt of flame which leaves a cloud of fire at its destination. This can be used to place a single cloud of fire at a desired location (by aiming at a floor tile with [.]). You can deal heavy damage over several turns if you engage the target in melee or otherwise force it to remain in the flames.

Breathe Frost

Exhales a blast of frost that may knock back airborne targets.

Breathe Frost.png White draconians receive Breathe Frost, which allows you to bellow forth a bolt of frost which ignores AC and knocks back flying creatures.

Breathe Noxious Fumes

Breathes a blast of noxious fumes at a targeted creature.

Breathe Mephitic.png Green draconians receive Breathe Noxious Fumes, which allows you to cough up a noxious trail of Mephitic Clouds, confusing the target and doing very minor poison damage. You can then use this opportunity to stab your disabled opponent or to simply run away. Although very useful against living natural opponents, this breath weapon is useless against plants, most demons, the undead, and the non-living.

Breathe Acid

Spit acid at a targeted monster, covering it in corrosive slime for a short time. It may also splash onto other nearby creatures on impact.

Spit Acid.png Yellow draconians receive Breathe Acid, which allows you to spit a corrosive glob at an enemy, corroding their armour. Unlike the other breath attacks, this targets a single enemy, though it can splash to enemies adjacent to your target. Its advantage lies in the fact that hardly any opponents resist acid damage and reducing a creature's AC renders them more vulnerable to your other attacks.

Breathe Lightning

Releases a great discharge of electricity, causing an uncontrollable lightning storm. It partially bypasses armour.

Breathe Lightning.png Black draconians receive Breathe Lightning, which allows you to generate electrical explosions around you while firing Lightning Bolts and Shocks in random directions, much like use of a disc of storms. This is an extremely powerful attack, but it's impossible to aim and is somewhat dangerous to the user.

Breathe Steam

Breathes a jet of steam at a targeted location, which will scald any creatures it hits and will also obscure vision.

Breathe Steam.png Pale draconians receive Breathe Steam, which allows you to issue forth a bank of scalding steam that deals weak damage while also blocking line of sight. Although unimpressive for offensive uses, it is exceptionally good at forcing dangerous ranged opponents to engage you in melee or simply to escape pursuing distant foes.

Breathe Dispelling Energy

Breathes a bolt of dispelling energy at a targeted creature, possibly removing some of its enchantments.

Breathe Energy.png Purple draconians receive Breathe Dispelling Energy, which allows you to launch a bolt of irresistible power at a line of enemies, reducing the duration of any magical effects currently on them. This is a modestly powerful attack, but it can be a life saver when you manage to dismiss an opponent's Might or Haste prematurely.

Monster Version

Monstrous dragons and draconians are capable of identical breath attacks which are also determined by their associated element, though there are some exceptions:

  • Monstrous green draconians and swamp dragons have Breathe Poison instead of Breathe Mephitic.
  • Monstrous black draconians and storm dragons breathe regular Lightning Bolts in place of the uncontrollable havoc player black draconians create.
  • The unique draconian Tiamat can breathe whichever breath attack matches her current color.

History

  • Before 0.20, there was a draconian breath ability associated with mottled draconians and mottled dragons called Breathe Sticky Flame that splattered Sticky Flame onto a target. The player version only worked in melee range, but it could potentially splash onto other monsters adjacent to the one targeted, while the monster version could work at range. Additionally, yellow draconians' Spit Acid ability could not splash onto adjacen targets and draconian player ghosts could breathe bolts of negative energy.
  • Before 0.17, Spit Acid could cause bleeding.