Difference between revisions of "Goblin"

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==Useful info==
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==Useful Info==
'''Goblins''' pose no real threat to most characters - only fresh, D:1 characters are likely to have problems. They may carry a [[club]], [[dagger]], [[sling]], or very rarely a [[wand]].
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'''Goblins''' are one of the first humanoid monsters you can find. Fresh, D:1 characters may have problems against them. Goblins generate with either a [[club]] or [[dagger]], though they can pick up other items from the ground. Starting from D:2, goblins have a 1/12 chance to spawn with a [[sling]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Goblins will sometimes pick up items (that you haven't yet seen) from the dungeon floor. Even though killing them offers very little XP, it's usually a good idea because of the stuff they might be carrying.
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*Goblins are stronger than the likes of [[kobold (monster)|kobolds]] and [[rat]]s. If you have a choice, avoid fighting a goblin as your first enemy - try to get XP from easier prey, first.
*Pay attention to the weapons they are wielding. It could be a dagger of [[electrocution]] or a sling of [[freezing]].
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*Pay attention to their equipment. A wandering goblin can pick up items that you haven't seen from the floor. They could be wielding a dagger of [[electrocution]] or a [[sling]]. Even the likes of [[scale mail]] can turn goblins into a much greater threat (for a D:1 enemy).
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*If you find a mass of goblins and [[hobgoblin]]s on D:2-4, it's likely that [[Robin]] is around.
  
 
==History==
 
==History==
 
*In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always generate with a weapon.
 
*In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always generate with a weapon.
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[[Category:Goblin]]

Latest revision as of 22:37, 15 March 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
goblin gGoblin.png
HP 2-6
HD 1
XP 1
Speed 10
AC 0
EV 12
Will 0
Attack1 1 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Small
Type goblin, goblin
Flags Speaks
Warm-blooded
A short, ugly and unfriendly humanoid: squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.

“Swish, smack! Whip crack!
Batter and beat! Yammer and bleat!
Work, work! Nor dare to shirk,
While Goblins quaff, and Goblins laugh,
Round and round far underground
Below, my lad!”
-J.R.R. Tolkien, _The Hobbit_

Useful Info

Goblins are one of the first humanoid monsters you can find. Fresh, D:1 characters may have problems against them. Goblins generate with either a club or dagger, though they can pick up other items from the ground. Starting from D:2, goblins have a 1/12 chance to spawn with a sling.

Tips & Tricks

  • Goblins are stronger than the likes of kobolds and rats. If you have a choice, avoid fighting a goblin as your first enemy - try to get XP from easier prey, first.
  • Pay attention to their equipment. A wandering goblin can pick up items that you haven't seen from the floor. They could be wielding a dagger of electrocution or a sling. Even the likes of scale mail can turn goblins into a much greater threat (for a D:1 enemy).
  • If you find a mass of goblins and hobgoblins on D:2-4, it's likely that Robin is around.

History

  • In 0.27, the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always generate with a weapon.