Difference between revisions of "Good gods"

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The [[good gods]] are three gods of ''Dungeon Crawl'''s pantheon who are allied together in the fight against evil: [[Zin]] the Law-Giver, [[the Shining One]], and [[Elyvilon]] the Healer.
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== Characteristics ==
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There are three [[good gods]] in ''Dungeon Crawl'''s pantheon who are allied together in the fight against (so-called) [[evil]]: [[Zin]] the Law-Giver, [[the Shining One]], and [[Elyvilon]] the Healer.
  
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==Characteristics==
 
The good gods, being allies, have several features in common:
 
The good gods, being allies, have several features in common:
 
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*Codes of conduct to which followers must abide, including hatred for [[evil]].
*A strict code of conduct to which followers must abide.
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**[[Demonspawn]] and the [[undead]] ([[Mummies]], [[Ghoul]]s, [[Vampire]]s, players in [[lich form]]) are not allowed to worship good gods.
*Hatred for all [[evil]] monsters, gods, weapons, and magic ([[Necromancy]]).
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*No [[divine retribution]] for leaving their religion or converting to another god, unless it is [[evil]]. [[Penance]] is still incurred, but the god simply does not act upon it.
*No [[divine retribution]] for leaving their religion or converting to another god, unless it is [[evil]].
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**When switching between good gods, you will still receive "penance", but half of your original [[piety]] is retained.
*A chance, based on [[piety]], to make holy beings you encounter neutral towards you.
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*Several defensive and protective powers granted to their followers, able to be trained with [[Invocations]].
*Several defensive and protective powers granted to their followers, requiring the training of [[Invocations]].
 
 
*Good gods may intervene to save your life on an otherwise fatal blow.
 
*Good gods may intervene to save your life on an otherwise fatal blow.
*Undead [[species]] and [[demonspawn]] are not allowed to worship a good god.
 
 
==Code of conduct==
 
  
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==Code of Conduct==
 
The good gods share a code of conduct. Common elements across all three are:
 
The good gods share a code of conduct. Common elements across all three are:
 
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*No [[Necromancy]].  
*No drinking of [[blood]].
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**[[Necromutation]] causes instant excommunication.
*No [[cannibalism]].
 
*No [[Necromancy]].
 
 
*No [[unholy]] items.
 
*No [[unholy]] items.
*No attacking holy beings.
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**Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy [[artefact]] weapons safely. Wearing unholy armour, however, is immediately frowned upon.
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*No harming non-hostile [[neutral]] or allied beings.
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**Although good gods will punish you for harming allies with an [[Inner Flame]] explosion, [[Summon Guardian Golem|Guardian Golem]] explosions do not count.
  
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==Additional requirements==
 
Each god has additional requirements based on their likes and dislikes:
 
Each god has additional requirements based on their likes and dislikes:
  
*[[Zin]] hates [[chaotic|chaos]] and [[mutation]]s, but rewards selfless donations of [[gold]], even taking a [[tithe]] from the gold followers pick up.
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*[[Zin]] hates [[chaotic|chaos]] and thus [[mutation]]s, but rewards selfless donations of [[gold]]. It also takes a [[tithe]] automatically whenever  followers pick up gold.
*[[The Shining One]] demands honourable combat and the slaying of [[undead]] and [[demon]]s. The Shining One also appreciates followers scouring the world to encounter its denizens and determine whether they must be purged of evil.
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*[[The Shining One]] demands honourable combat, so prevents [[stab]]bing. You'll also gain a [[halo]], preventing you from going [[invisible]].
*[[Elyvilon]] preaches a creed of pacifism and prefers that you [[pacify]] monsters instead of killing them. Sacrificing weapons, especially evil ones, will also earn the Healer's favour.
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*[[Elyvilon]] preaches a creed of pacifism and allows you to [[pacify]] monsters instead of killing them.
  
 
See each god's page for more details.
 
See each god's page for more details.
  
[[Category:Gods]] [[Category:Religion]] [[Category:Good Gods]]
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==History==
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*Prior to [[0.26]], all three gods hated [[cannibalism]].
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*Prior to [[0.15]], [[:Category:Holy holiness|holy monsters]] would often become friendly and allow the player to pass in peace if you worshiped a good god. This chance was based on your piety.
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*Prior to [[0.9]], switching between good gods would not incur penance. Therefore, players would switch to Elyvilon, who had the weakest wrath, if they wanted to worship an evil/chaotic god.
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[[Category:Gods]]
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[[Category:Religion]]
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[[Category:Good Gods]]

Latest revision as of 12:55, 1 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

There are three good gods in Dungeon Crawl's pantheon who are allied together in the fight against (so-called) evil: Zin the Law-Giver, the Shining One, and Elyvilon the Healer.

Characteristics

The good gods, being allies, have several features in common:

  • Codes of conduct to which followers must abide, including hatred for evil.
  • No divine retribution for leaving their religion or converting to another god, unless it is evil. Penance is still incurred, but the god simply does not act upon it.
    • When switching between good gods, you will still receive "penance", but half of your original piety is retained.
  • Several defensive and protective powers granted to their followers, able to be trained with Invocations.
  • Good gods may intervene to save your life on an otherwise fatal blow.

Code of Conduct

The good gods share a code of conduct. Common elements across all three are:

  • No Necromancy.
  • No unholy items.
    • Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy artefact weapons safely. Wearing unholy armour, however, is immediately frowned upon.
  • No harming non-hostile neutral or allied beings.

Additional requirements

Each god has additional requirements based on their likes and dislikes:

See each god's page for more details.

History

  • Prior to 0.26, all three gods hated cannibalism.
  • Prior to 0.15, holy monsters would often become friendly and allow the player to pass in peace if you worshiped a good god. This chance was based on your piety.
  • Prior to 0.9, switching between good gods would not incur penance. Therefore, players would switch to Elyvilon, who had the weakest wrath, if they wanted to worship an evil/chaotic god.