Difference between revisions of "Jorogumo"

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(These aren't fair enemies)
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==Useful Info==
 
==Useful Info==
'''Jorogumos''' are monsters that take spider-like forms. They can trap you in [[web]]s, shoot bolts of [[negative energy]], and have a [[paralysing]] melee attack (similar to [[hornet]]s). They are found in the [[Spider's Nest]].
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'''Jorogumos''' are monsters that take spider-like forms. They can trap you in [[web]]s, shoot bolts of [[negative energy]], and their melee attacks can [[slow]] and [[paralyse]] those without poison immunity (similar to [[hornet]]s). They are found in the [[Spider's Nest]].
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Incredibly high threat enemy. If you aren't immune to poison, getting hit in melee should be treated like '''[[instant death]]'''. Just one hit can [[paralyse]] you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A Jorgogumo ''by itself'' can deal 180 damage (to those without rN+) in 3 turns, enough to kill most characters heading into Spider. That's not to mention its spells - Ensnare halves [[EV]] and prevents movement, and Bolt of Draining is high damage.
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*Incredibly high threat enemy. If you aren't immune to poison, getting hit in melee should be treated like '''[[instant death]]'''. Just one hit can [[paralyse]] you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A Jorgogumo ''by itself'' can deal 240 damage (to those without rN+) in 3 turns, enough to kill most characters heading into Spider. That's not to mention its spells - Ensnare halves [[EV]] and prevents movement, and Bolt of Draining is high damage.
 
*Their [[willpower]] is moderately high, though [[Hexes]] or [[Evocations]] specialists can hex them somewhat reliably.
 
*Their [[willpower]] is moderately high, though [[Hexes]] or [[Evocations]] specialists can hex them somewhat reliably.
  

Revision as of 07:37, 4 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
jorogumo HJorogumo.png
HP 56-114
HD 12
XP 711
Speed 12
AC 4
EV 14
Will 60
Attack1 28 (hit: paralyse)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Medium
Type jorogumo, jorogumo
Flags See invisible
Web immune
Speaks
Warm-blooded
A spider spirit that takes the appearance of a human. It weaves deadly magics to incapacitate and kill its prey.

Useful Info

Jorogumos are monsters that take spider-like forms. They can trap you in webs, shoot bolts of negative energy, and their melee attacks can slow and paralyse those without poison immunity (similar to hornets). They are found in the Spider's Nest.

Spells

Spell set I
Slot1 Bolt of Draining (3d20) Wizard flag
Slot2 Ensnare Wizard flag

Tips & Tricks

  • Incredibly high threat enemy. If you aren't immune to poison, getting hit in melee should be treated like instant death. Just one hit can paralyse you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A Jorgogumo by itself can deal 240 damage (to those without rN+) in 3 turns, enough to kill most characters heading into Spider. That's not to mention its spells - Ensnare halves EV and prevents movement, and Bolt of Draining is high damage.
  • Their willpower is moderately high, though Hexes or Evocations specialists can hex them somewhat reliably.

Trivia

A Jorōgumo is a type of creature from Japanese folklore that takes the forms of beautiful women to lure in and deceive others before preying upon them.

History

  • Jorogumos were added in 0.28.