Difference between revisions of "Jorogumo"

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(These aren't fair enemies)
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==Useful Info==
 
==Useful Info==
'''Jorogumos''' are monsters that take spider-like forms. They can trap you in [[web]]s, shoot bolts of [[negative energy]], and have a [[paralysing]] melee attack (similar to [[hornet]]s). They are found in the [[Spider's Nest]].
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'''Jorogumos''' are monsters that take spider-like forms. If you aren't fully immune to poison, their melee attacks can [[slow]] and [[paralyse]] for 1-3 turns (similar to [[hornet]]s). At range, they can trap you in [[web]]s and shoot bolts of [[negative energy]]. They are found in the [[Spider's Nest]].
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Incredibly high threat enemy. If you aren't immune to poison, getting hit in melee should be treated like '''[[instant death]]'''. Just one hit can [[paralyse]] you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A Jorgogumo ''by itself'' can deal 180 damage (to those without rN+) in 3 turns, enough to kill most characters heading into Spider. That's not to mention its spells - Ensnare halves [[EV]] and prevents movement, and Bolt of Draining is high damage.
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*Incredibly high threat enemy. If you aren't immune to poison (and aren't a [[Formicid]]), getting hit in melee should be treated like '''[[instant death]]'''. Just one hit can [[paralyse]] you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A jorogumo ''by itself'' can deal up to 240 negative energy damage in 3 turns, enough to kill most characters without rN+.
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:That's not to mention its spells - Ensnare halves [[EV]] and prevents you from moving and attacking with melee and ranged weapons. Bolt of Draining is high damage.
 
*Their [[willpower]] is moderately high, though [[Hexes]] or [[Evocations]] specialists can hex them somewhat reliably.
 
*Their [[willpower]] is moderately high, though [[Hexes]] or [[Evocations]] specialists can hex them somewhat reliably.
  

Latest revision as of 19:04, 6 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
jorogumo HJorogumo.png
HP 56-114
HD 12
XP 711
Speed 12
AC 4
EV 14
Will 60
Attack1 28 (hit: paralyse)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Medium
Type jorogumo, jorogumo
Flags See invisible
Web immune
Speaks
Warm-blooded
A spider spirit that takes the appearance of a human. It weaves deadly magics to incapacitate and kill its prey.

Useful Info

Jorogumos are monsters that take spider-like forms. If you aren't fully immune to poison, their melee attacks can slow and paralyse for 1-3 turns (similar to hornets). At range, they can trap you in webs and shoot bolts of negative energy. They are found in the Spider's Nest.

Spells

Spell set I
Slot1 Bolt of Draining (3d20) Wizard flag
Slot2 Ensnare Wizard flag

Tips & Tricks

  • Incredibly high threat enemy. If you aren't immune to poison (and aren't a Formicid), getting hit in melee should be treated like instant death. Just one hit can paralyse you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A jorogumo by itself can deal up to 240 negative energy damage in 3 turns, enough to kill most characters without rN+.
That's not to mention its spells - Ensnare halves EV and prevents you from moving and attacking with melee and ranged weapons. Bolt of Draining is high damage.

Trivia

A Jorōgumo is a type of creature from Japanese folklore that takes the forms of beautiful women to lure in and deceive others before preying upon them.

History

  • Jorogumos were added in 0.28.