Difference between revisions of "Joseph"
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==Useful Info== | ==Useful Info== | ||
− | '''Joseph''' is a [[unique]] [[human (monster)|human]] | + | '''Joseph, a Mercenary''' is a [[unique]] [[human (monster)|human]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. Whether he is more dangerous in melee or at range depends entirely upon what he generates with. |
==Location== | ==Location== | ||
− | *[[The Dungeon]]:7- | + | *[[The Dungeon]]:7-10 |
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*[[The Lair]]:1 | *[[The Lair]]:1 | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly. | *His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly. | ||
+ | *If you have access to them, [[Repel Missiles]] and [[Invisibility]] will greatly reduce his ability to harm you at range. | ||
+ | |||
+ | [[Category:Human]] |
Revision as of 15:13, 29 July 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Joseph @ | |
---|---|
HP | 43-88 |
HD | 6 |
XP | 455 |
Speed | 10 |
AC | 4 |
EV | 9 |
Will | 40 |
Attack1 | 15 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Archer Speaks Warm-blooded Unique Male |
Looks like a mercenary in a stupid-looking hat. |
Useful Info
Joseph, a Mercenary is a unique human armed with a quarterstaff and sling, both of which are often branded. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.
Location
- The Dungeon:7-10
- The Lair:1
Tips & Tricks
- His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
- If you have access to them, Repel Missiles and Invisibility will greatly reduce his ability to harm you at range.