|A large venomous spider, which weaves webs between its front legs and leaps at its prey, ensnaring it. Those who see it in action and live to tell the tale say the speed with which it leaps is almost supernatural.|
Jumping spiders are large, poisonous spiders that attack in a unique way; they can quickly 'jump' (blink) into melee range with you, and their bite attacks have a 50% chance to ensnare you as though you'd just walked into a web trap. This can leave you defenseless for several turns while the jumping spider and anything else around tears you to pieces. They also have a moderately powerful poison attack. They can be found in the middle floors of the Dungeon or, more commonly, in the Spider's Nest.
Tips & Tricks
- When facing groups of various kinds of spiders in the Spider's Nest, prioritizing targets can be tricky. Jumping spiders can cover a lot of distance in a very short time and can disable you with very lethal consequences, so try to target them first if possible. Even severe poisoning can be remedied with a single potion of curing after all.
- Spellcasting is not inhibited by being entangled, so consider nuking everything around you before spending several turns struggling to escape. While blowguns also work, unless you have curare needles on you, you'll probably not be able to fight off the spider before it simply eats you.
Prior to 0.11, jumping spiders did not have an ensnaring melee attack.