Difference between revisions of "Lava"

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(manual test + soft code dive)
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{{flavour|An intensely hot pool of molten rock, emitting clouds of sulphurous smoke. Nothing but the mythical salamander can cross this without flight.}}
 
{{flavour|An intensely hot pool of molten rock, emitting clouds of sulphurous smoke. Nothing but the mythical salamander can cross this without flight.}}
  
'''Lava''' is a type of terrain found in [[the Dungeon]] and many of its branches. If you are flying above it, you get the {{Red|Lava}} [[status effect]] as a warning. It is impossible to cross lava for most player species, unless you can [[fly]]. Attempting to move onto lava is not normally allowed.
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'''Lava''' is a type of terrain found in [[the Dungeon]] and many of its branches. If you are flying above it, you get the {{Red|Lava}} [[status effect]] as a warning. It is impossible to cross lava for most player species, unless you can [[fly]]. Items dropped into lava are lost forever.
  
Having one's means of flight expire while over lava results in an emergency flight mode that causes heavy [[draining]] (~3% max HP) per turn spent in lava.
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Other than flying, it's impossible for players to move into lava. Knockback effects, such as [[Primal Wave]] or [[Iskenderun's Mystic Blast]], will not push creatures into lava; the tile is treated as a [[wall]] instead. However, monsters can fall in if they are [[confused]], or if flung in by [[Polar Vortex]].
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For players, having your means of flight expire over lava results in an emergency flight mode; it causes heavy [[draining]] (~3% max HP) per turn spent in lava.
  
 
==Strategy==
 
==Strategy==
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==History==
 
==History==
*Prior to [[0.27]], lava would melt the icey enchantments of [[Ozocubu's Armour]] and [[Icemail]].
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*Prior to [[0.27]], lava would melt the icy enchantments of [[Ozocubu's Armour]] and [[Icemail]].
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*Prior to [[0.20]], [[freezing vapour]]s would melt faster over lava.
 
*Prior to [[0.19]], falling into lava meant [[instant death]].
 
*Prior to [[0.19]], falling into lava meant [[instant death]].
 
*Prior to [[0.17]], you could accidentally step into lava while confused.
 
*Prior to [[0.17]], you could accidentally step into lava while confused.

Revision as of 10:45, 6 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
An intensely hot pool of molten rock, emitting clouds of sulphurous smoke. Nothing but the mythical salamander can cross this without flight.

Lava is a type of terrain found in the Dungeon and many of its branches. If you are flying above it, you get the Lava status effect as a warning. It is impossible to cross lava for most player species, unless you can fly. Items dropped into lava are lost forever.

Other than flying, it's impossible for players to move into lava. Knockback effects, such as Primal Wave or Iskenderun's Mystic Blast, will not push creatures into lava; the tile is treated as a wall instead. However, monsters can fall in if they are confused, or if flung in by Polar Vortex.

For players, having your means of flight expire over lava results in an emergency flight mode; it causes heavy draining (~3% max HP) per turn spent in lava.

Strategy

You can use confusion to your advantage (e.g. Confusing Touch, Mephitic Cloud) by targeting monsters near lava. They may attempt to cross it and fall in, killing them instantly. Keep in mind that this will also destroy their equipment in the process.

Polar Vortex users can lift non-flying monsters into the air and drop them into pools of lava, instantly killing them.

History