Difference between revisions of "Light"

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{{flavour|It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.}}
 
{{flavour|It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.}}
  
'''Light''' is an [[ego]] found only on [[orb]]s. Like the [[unrand]] [[Eos]], characters wielding an orb of light emit a 3-tile [[halo]]. The halo makes everything (except you) easier to hit,<ref>The [[to-hit]] any attack is increased by <code>1 + 1d8</code></ref> reveals [[invisible]] creatures, and decreases stealth.
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'''Light''' is an [[ego]] found only on [[orb]]s. Like the [[unrand]] [[Eos]], characters wielding an orb of light emit a 3-tile [[halo]]. The halo makes everything (except you) easier to hit,<ref>When attacking a creature inside a halo, the attack's [[to-hit]] is increased by <code>1 + 1d8</code>.</ref> reveals [[invisible]] creatures, and decreases stealth.
  
 
==Strategy==
 
==Strategy==

Revision as of 20:41, 20 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.

Light is an ego found only on orbs. Like the unrand Eos, characters wielding an orb of light emit a 3-tile halo. The halo makes everything (except you) easier to hit,[1] reveals invisible creatures, and decreases stealth.

Strategy

  • The orb can be used as a bootleg see invisible, especially if you don't have another shield or don't want to invest in the Shields skill.
  • The halo's to-hit boost disproportionately affects low accuracy attackers, such as low level characters or your plethora of summons.
  • Remember that the halo will also impact your invisibility! Don't rely on it while wielding this orb.

Notes

  1. When attacking a creature inside a halo, the attack's to-hit is increased by 1 + 1d8.

History

  • The Light ego, along with orbs themselves, was introduced in 0.28.
Orbs
EnergyGuileLightMayhemWrath