Difference between revisions of "Monster generation"

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While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level. The MGR's value varies:
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While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level. This monster will normally fit the branch it was spawned in. The MGR's value varies:
 
* [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises up to 300 at 15k turns (meaning that monster spawn slower over time).
 
* [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises up to 300 at 15k turns (meaning that monster spawn slower over time).
 
* [[Abyss]]: MGR is set to 5, meaning that there will always be a monster every 5 turns.<ref>{{source ref|0.28.0|mon-place.cc|318}}</ref>
 
* [[Abyss]]: MGR is set to 5, meaning that there will always be a monster every 5 turns.<ref>{{source ref|0.28.0|mon-place.cc|318}}</ref>

Revision as of 09:54, 5 June 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level. This monster will normally fit the branch it was spawned in. The MGR's value varies:

For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (equal to half the spawn rate).

History

References