Difference between revisions of "Monster generation"

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* During the [[Orb run]]: set to 18<ref>{{source ref|0.28.0|mon-place.cc|313}}</ref>, with a special monster set<ref>{{source ref|0.28.0|mon-place.cc|2528}}</ref>:  
 
* During the [[Orb run]]: set to 18<ref>{{source ref|0.28.0|mon-place.cc|313}}</ref>, with a special monster set<ref>{{source ref|0.28.0|mon-place.cc|2528}}</ref>:  
 
**[[Pandemonium lord]]: 10%
 
**[[Pandemonium lord]]: 10%
 +
***Further 10% chance for this to be either a [[seraph]], [[Boris]] (if not somewhere else), or a [[unique]] Pan lord (if you have their rune without killing them).
 
**[[Orb Guardian]]: 15%
 
**[[Orb Guardian]]: 15%
 
**[[Tier-1 demon]] or [[Tier-2 demon]]: 25%  
 
**[[Tier-1 demon]] or [[Tier-2 demon]]: 25%  

Revision as of 09:58, 5 June 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level. This monster will normally fit the branch it was spawned in. The MGR's value varies:

For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (equal to half the spawn rate).

History

References