Difference between revisions of "Monster generation"

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While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:
 
While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:
* [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises until it reaches 300, at 15k turns.
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* [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises (slows down) until it reaches 300, at 15k turns.
 
* [[Abyss]]: set to 5, meaning that there will always be a monster spawn every 5 turns.<ref>{{source ref|0.28.0|mon-place.cc|318}}</ref>
 
* [[Abyss]]: set to 5, meaning that there will always be a monster spawn every 5 turns.<ref>{{source ref|0.28.0|mon-place.cc|318}}</ref>
 
* During the [[Orb run]]: set to 18<ref>{{source ref|0.28.0|mon-place.cc|313}}</ref>. Monsters spawn near you, with a special monster set<ref>{{source ref|0.28.0|mon-place.cc|2528}}</ref>:  
 
* During the [[Orb run]]: set to 18<ref>{{source ref|0.28.0|mon-place.cc|313}}</ref>. Monsters spawn near you, with a special monster set<ref>{{source ref|0.28.0|mon-place.cc|2528}}</ref>:  
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**Any monster from the [[Pandemonium]]: 40%
 
**Any monster from the [[Pandemonium]]: 40%
  
For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (or half the spawn rate).
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For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (halving the spawn rate).
  
 
==History==
 
==History==
*In [[0.23]], the Orb run's spawn set was changed to be spawn more difficult monsters, but at a slower rate.
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*Prior to [[0.23]], the Orb run's spawn set was more likely to spawn weak monsters, but at a faster rate.
 
*Prior to [[0.21]], most of the branches in the [[Dungeon]] naturally spawned monsters over time. Most of these were [[out of depth]], spawning mostly after 3k turns have passed, stopping after 15k turns.
 
*Prior to [[0.21]], most of the branches in the [[Dungeon]] naturally spawned monsters over time. Most of these were [[out of depth]], spawning mostly after 3k turns have passed, stopping after 15k turns.
 
*Orb run spawns were changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]].
 
*Orb run spawns were changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]].

Revision as of 13:42, 23 July 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:

For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (halving the spawn rate).

History

References