Difference between revisions of "Monster generation"

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**[[Tier-3 demon]] or [[Tier-4 demon]]: 10%
 
**[[Tier-3 demon]] or [[Tier-4 demon]]: 10%
 
**Any monster from the [[Pandemonium]]: 40%
 
**Any monster from the [[Pandemonium]]: 40%
Otherwise, MGR is set to 0.
+
Otherwise, monster spawn is disabled.
  
 
For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (halving the spawn rate).
 
For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (halving the spawn rate).

Revision as of 13:27, 9 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:

Otherwise, monster spawn is disabled.

For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (halving the spawn rate).

History

References