Difference between revisions of "Moon troll leather armour"

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{{flavour|This armour was reportedly created by enchanting the hide of a now-extinct species of troll. Whether this armour is truly a remnant of the legendary unseen terrors of the wind or merely an appropriation of the name to add mystique is something of a mystery; its power of rapid regeneration at the occasional expense of the wearer's magic power, however, is hard to dispute.}}
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{{flavour|A suit of armour rumoured to have been created by enchanting the hide of a now-extinct species of troll. Whether the name rings true or is merely appropriated to add mystique is something of a mystery. The armour's innate powers of regeneration and magical protection, however, are hard to dispute.}}
[[File:Moon_troll_leather_armour.png]] '''''The +4 moon troll leather armour'''''
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[[File:Moon_troll_leather_armour.png]] '''''The +5 moon troll leather armour'''''
  
+4 [[troll leather armour]]
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+5 [[troll leather armour]]
  
 
[[Spirit shield]]<br>
 
[[Spirit shield]]<br>
 
[[MP]]+5<br>
 
[[MP]]+5<br>
[[Regeneration]] (+40)<br>
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[[Regeneration rate|Regen]]++ (+1.6 HP/turn)
  
 
==Desirability==
 
==Desirability==
The '''moon troll leather armour''' is a huge upgrade over standard [[troll leather armour]]. Although it still offers only average physical defense, its regeneration bonus totals to +80 (40 from the artefact property and 40 for being a troll leather armour) unless you're a [[troll]] (they only receive the +40). The [[spirit shield]] and extra [[MP]] help increase both durability and casting capacity, making it a good selection for casters and [[EV]]-based fighters.
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The '''moon troll leather armour'''<ref>{{source ref|0.30.0|art-data.txt|1285}}</ref> is a major upgrade over standard [[troll leather armour]], with double the HP regeneration and spirit shield. As a light armour, it's a great option for [[EV]]-based fighters. Casters should be a little weary of spirit shield, which can drain MP at the wrong moment.
  
==Trivia==
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Much like other wearable sources of regeneration, the moon troll leather armour requires attunement at full HP to begin functioning. [[Inhibited Regeneration]] prevents Regen++ from working if monsters are visible.
The extinct "moon trolls" the item gets its name from were an aborted type of experimental [[list of trolls|troll]] which never even reached [[trunk]]. Permanently [[invisible]] and surrounded by a [[Tornado]] effect, they would have been found in a moon-themed mini-[[branch]] that was never released.
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If you ever discover [[Lehudib's Moon Base]], you are guaranteed to find the moon troll leather armour on the moon troll itself, unless it has already generated elsewhere.
  
 
==History==
 
==History==
In [[0.17]], [[Lehudib's Moon Base]] was introduced, finally allowing players to encounter the fearsome moon troll.
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*Prior to [[0.31]], this armour only had +4 enchantment, but had 4 base AC.
 
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*Prior to [[0.28]], this armour provided a total of +2.0 HP/turn.
The base regeneration rate of this armour was changed from +30 to +40 in [[0.14]] (Regen++), for a total of +80.
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*Prior to [[0.27]], this armour provided a total of +0.8 HP/turn.
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*Prior to [[0.25]], the regenerative effect did not require attunement at full HP.
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*In [[0.17]], [[Lehudib's Moon Base]] was introduced, finally allowing players to encounter the fearsome [[Lehudib's Moon Base#Moon Troll|moon troll]].
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*Prior to [[0.17]], player [[Troll]]s didn't get a regeneration bonus for wearing [[troll leather armour]], so they received only +40 out of +80 regeneration bonus from this unrandart armour.
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*In [[0.14]], the base regeneration rate of this armour was changed from +30 to +40 (Regen++), for a total of +80.
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*Moon troll leather armour was added in [[0.13]].
  
Moon troll leather armour was added in [[0.13]].
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==References==
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<references/>
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]

Latest revision as of 10:45, 15 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A suit of armour rumoured to have been created by enchanting the hide of a now-extinct species of troll. Whether the name rings true or is merely appropriated to add mystique is something of a mystery. The armour's innate powers of regeneration and magical protection, however, are hard to dispute.

Moon troll leather armour.png The +5 moon troll leather armour

+5 troll leather armour

Spirit shield
MP+5
Regen++ (+1.6 HP/turn)

Desirability

The moon troll leather armour[1] is a major upgrade over standard troll leather armour, with double the HP regeneration and spirit shield. As a light armour, it's a great option for EV-based fighters. Casters should be a little weary of spirit shield, which can drain MP at the wrong moment.

Much like other wearable sources of regeneration, the moon troll leather armour requires attunement at full HP to begin functioning. Inhibited Regeneration prevents Regen++ from working if monsters are visible.

If you ever discover Lehudib's Moon Base, you are guaranteed to find the moon troll leather armour on the moon troll itself, unless it has already generated elsewhere.

History

  • Prior to 0.31, this armour only had +4 enchantment, but had 4 base AC.
  • Prior to 0.28, this armour provided a total of +2.0 HP/turn.
  • Prior to 0.27, this armour provided a total of +0.8 HP/turn.
  • Prior to 0.25, the regenerative effect did not require attunement at full HP.
  • In 0.17, Lehudib's Moon Base was introduced, finally allowing players to encounter the fearsome moon troll.
  • Prior to 0.17, player Trolls didn't get a regeneration bonus for wearing troll leather armour, so they received only +40 out of +80 regeneration bonus from this unrandart armour.
  • In 0.14, the base regeneration rate of this armour was changed from +30 to +40 (Regen++), for a total of +80.
  • Moon troll leather armour was added in 0.13.

References