Difference between revisions of "Ophan"

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(Removed redundant spell list, cleaned up)
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|flags={{Levitate flag}}<br>{{Spellcaster flag}}<br>{{See invisible flag}}<br>{{Glows flag}}
 
|flags={{Levitate flag}}<br>{{Spellcaster flag}}<br>{{See invisible flag}}<br>{{Glows flag}}
 
|resistances={{Negative energy resistance}}, {{Holy resistance}}, {{Asphyxiation resistance}}, {{Rot resistance}}
 
|resistances={{Negative energy resistance}}, {{Holy resistance}}, {{Asphyxiation resistance}}, {{Rot resistance}}
|vulnerabilities=none
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|vulnerabilities=None
 
|max_chunks=0
 
|max_chunks=0
 
|meat={{No corpse}}
 
|meat={{No corpse}}
 
|xp=1857
 
|xp=1857
 
|holiness={{Holy}}
 
|holiness={{Holy}}
|magic_resistance=immune
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|magic_resistance=Immune
 
|hp_range=60 - 135
 
|hp_range=60 - 135
 
|avg_hp=98
 
|avg_hp=98
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==Useful Info==
 
==Useful Info==
'''Ophanim''' are moderately powerful holy monsters with 7-tile halos that attack solely using their two spells. When you enter their [[LOS]], they cast Holy Flames to trap you in a ring of holy fire (thankfully, the center tile is left unaffected). Then, they proceed to hammer you with Bolt of Fire.
+
'''Ophanim''' are moderately powerful [[holy]] monsters with 7-tile halo [[aura]]s that attack solely using their two spells. As soon as they notice you, they cast Holy Flames to trap you in a ring of holy fire (thankfully, the center tile is left unaffected). They then proceed to hammer you with Bolt of Fire. They are very rare, only appearing in holy-themed [[Pandemonium]] or [[Ziggurat]] floors
  
 
Spells: [[Bolt of Fire]] (3d24), [[Holy Flames]]
 
Spells: [[Bolt of Fire]] (3d24), [[Holy Flames]]
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==Tips & Tricks==
 
==Tips & Tricks==
Get out of the ring of holy fire as soon as you can, preferably with a Blink. Undead characters should be wary as areas can soon be saturated with rings of holy fire.
+
Get out of the ring of holy fire as soon as you can, preferably with a Blink. Undead characters should be wary as areas can soon be saturated with rings of holy fire.
  
 
==Trivia==
 
==Trivia==
The Ophanim (Hebrew for "wheels") are a class of celestial beings in the Book of Enoch, where with the Cherubim and Seraphim they never sleep, but guard the throne of God.   They refer to the wheels seen on Ezekiel's vision of the chariot.
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The Ophanim (Hebrew for "wheels") are a class of celestial beings found in the Book of Enoch, where they guard the throne of God without sleeping, along with the Cherubim and Seraphim. The wheels seen in Ezekiel's vision of the chariot are believed to also be Ophanim.

Revision as of 06:03, 25 January 2013

Ophan GOphan.png
HP 60 - 135
HD 15
XP 1857
Speed 10
AC 10
EV 10
Will Immune



Resistances rN+, rHoly, Asphyx, rRot
Vulnerabilities None
Habitat land
Intelligence High
Uses Uses nothing
Holiness Holy
Size Medium
Type angel, ophan
Flags Levitate
Spellcaster
See invisible
Glows
This strange creature consists of a wheel within a wheel, and both of these are covered in eyes; strange flames flicker across both surfaces.

Useful Info

Ophanim are moderately powerful holy monsters with 7-tile halo auras that attack solely using their two spells. As soon as they notice you, they cast Holy Flames to trap you in a ring of holy fire (thankfully, the center tile is left unaffected). They then proceed to hammer you with Bolt of Fire. They are very rare, only appearing in holy-themed Pandemonium or Ziggurat floors

Spells: Bolt of Fire (3d24), Holy Flames

Spells

Spell set
Slot1 Bolt of Fire (3d24)
Slot2 Holy Flames
Slot3 none
Slot4 Bolt of Fire (3d24)
Slot5 Holy Flames
Slot6 none

Tips & Tricks

Get out of the ring of holy fire as soon as you can, preferably with a Blink. Undead characters should be wary as areas can soon be saturated with rings of holy fire.

Trivia

The Ophanim (Hebrew for "wheels") are a class of celestial beings found in the Book of Enoch, where they guard the throne of God without sleeping, along with the Cherubim and Seraphim. The wheels seen in Ezekiel's vision of the chariot are believed to also be Ophanim.