Difference between revisions of "Paralyse"

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{{flavour|Prevents a creature from taking any action for a short time.}}
 
{{flavour|Prevents a creature from taking any action for a short time.}}
  
'''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]] for 2-5 turns, temporarily rendering you unable to move, attack, or defend yourself. Your [[SH]] value is set to 0 for the duration while your [[EV]] is reduced to near-zero (the actual number depends on your size and a few other factors), giving any nearby enemies several turns to tear you to pieces (though your [[AC]] and [[GDR]] continue to function as normal). Fortunately, it first has to overcome your [[willpower]], and [[Formicid]]s are immune to the effect entirely. Also, if you were waiting for a [[teleport]] to kick in, that will still occur when enough time has passed.
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'''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]] for 2-5 turns, rendering you unable to act for the duration. Your [[SH]] is set to 0, and [[EV]] set to near 0. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns).
  
After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns). Like most Hexes, its [[spellpower]] is 4 × monster's [[HD]], and after applying a stepdown function, it is compared to your willpower. If your willpower is 100 points greater than a monster's spellpower, you are immune to that monster's paralyse; if they are equal, there is only a 50% chance of resisting it.
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Like most Hexes, its [[spellpower]] is 4 × monster's [[HD]]. After applying a [[Willpower#Resisting enchantments|stepdown function]], it is compared to your willpower. If your willpower is 100 points greater than a monster's spellpower, you are immune to that monster's paralyse; if they are equal, there is only a 50% chance of resisting it.
  
 
Note that the [[Paralysis Gaze|paralytic gaze]] of [[floating eye]]s does not work the same way as this spell; their gaze does not require line of fire and does not check willpower.
 
Note that the [[Paralysis Gaze|paralytic gaze]] of [[floating eye]]s does not work the same way as this spell; their gaze does not require line of fire and does not check willpower.
 
Although this spell is not available to players, you can duplicate its effects with a [[wand of paralysis]].
 
  
 
==Monsters==
 
==Monsters==
 
{{monsters with spell}}
 
{{monsters with spell}}
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Players (and other monsters) can replicate the spell with a [[wand of paralysis]]. Your power (before stepdown) is <code>15 + 3.5 * [[Evocations]]</code>.
  
 
==History==
 
==History==

Revision as of 08:11, 12 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Prevents a creature from taking any action for a short time.

Paralyse is a monster-only spell which attempts to induce paralysis for 2-5 turns, rendering you unable to act for the duration. Your SH is set to 0, and EV set to near 0. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns).

Like most Hexes, its spellpower is 4 × monster's HD. After applying a stepdown function, it is compared to your willpower. If your willpower is 100 points greater than a monster's spellpower, you are immune to that monster's paralyse; if they are equal, there is only a 50% chance of resisting it.

Note that the paralytic gaze of floating eyes does not work the same way as this spell; their gaze does not require line of fire and does not check willpower.

Monsters

The following enemies cast Paralyse:

The following enemies may be able to cast Paralyse, depending on their spell set:

Players (and other monsters) can replicate the spell with a wand of paralysis. Your power (before stepdown) is 15 + 3.5 * Evocations.

History

  • Prior to 0.29, paralysis lasted for 2-7 turns.
  • Prior to their removal in 0.18, you could wear an amulet of stasis to block paralysis.
  • Prior to 0.4, Paralyse was available to players as a level 4 Enchantments spell. It was removed in favor of Petrify.