Difference between revisions of "Paralyse"

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'''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]] for 2-5 turns, rendering you unable to act for the duration. Your [[SH]] is set to 0, and [[EV]] set to near 0. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns).
 
'''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]] for 2-5 turns, rendering you unable to act for the duration. Your [[SH]] is set to 0, and [[EV]] set to near 0. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns).
  
[[Formicid]]s are completely immune to paralysis. For other species, the spell be resisted by [[willpower]]. Like most Hexes, its [[spellpower]] is <code>4 * monster_[[HD]]</code>. After applying a [[Willpower#Enchantment power|stepdown function]], it is compared to your willpower. If your willpower is 100 points greater than a monster's spellpower, you are immune to that monster's paralyse; if they are equal, there is only a 50% chance of resisting it.
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[[Formicid]]s are completely immune to paralysis. For other species, the spell be resisted by [[willpower]].  
  
 
Note that the [[Paralysis Gaze|paralytic gaze]] of [[floating eye]]s does not work the same way as this spell; their gaze does not require line of fire and does not check willpower.
 
Note that the [[Paralysis Gaze|paralytic gaze]] of [[floating eye]]s does not work the same way as this spell; their gaze does not require line of fire and does not check willpower.
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Players (and other monsters) can replicate the spell with a [[wand of paralysis]]. Your power (before stepdown) is <code>15 + 3.5 * [[Evocations]]</code>.
 
Players (and other monsters) can replicate the spell with a [[wand of paralysis]]. Your power (before stepdown) is <code>15 + 3.5 * [[Evocations]]</code>.
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===Spellpower===
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Like most Hexes, monsters cast Paralyse with <code>4 * monster_[[HD]]</code> [[spellpower]]. After applying a [[Willpower#Enchantment power|stepdown function]], it is compared to your willpower. If your willpower is 99 points greater than power, you are immune to that monster's paralyse. If will = power, there's a 50% of resisting.
  
 
==History==
 
==History==

Revision as of 08:17, 12 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Prevents a creature from taking any action for a short time.

Paralyse is a monster-only spell which attempts to induce paralysis for 2-5 turns, rendering you unable to act for the duration. Your SH is set to 0, and EV set to near 0. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns).

Formicids are completely immune to paralysis. For other species, the spell be resisted by willpower.

Note that the paralytic gaze of floating eyes does not work the same way as this spell; their gaze does not require line of fire and does not check willpower.

Monsters

The following enemies cast Paralyse:

The following enemies may be able to cast Paralyse, depending on their spell set:

Players (and other monsters) can replicate the spell with a wand of paralysis. Your power (before stepdown) is 15 + 3.5 * Evocations.

Spellpower

Like most Hexes, monsters cast Paralyse with 4 * monster_HD spellpower. After applying a stepdown function, it is compared to your willpower. If your willpower is 99 points greater than power, you are immune to that monster's paralyse. If will = power, there's a 50% of resisting.

History

  • Prior to 0.29, paralysis lasted for 2-7 turns.
  • Prior to their removal in 0.18, you could wear an amulet of stasis to block paralysis.
  • Prior to 0.4, Paralyse was available to players as a level 4 Enchantments spell. It was removed in favor of Petrify.