Difference between revisions of "Portal Projectile"

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'''Portal Projectile''' is a level 3 [[Translocations]]/[[Hexes]] spell which grants your ranged weapons [[smite-targeting]].
 
'''Portal Projectile''' is a level 3 [[Translocations]]/[[Hexes]] spell which grants your ranged weapons [[smite-targeting]].
  
[[Arcane Marksmen]] start with this spell available.
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[[Hexslinger]]s start with this spell available.
__NOTOC__
 
==Effect==
 
When cast, Portal Projectile grants the user the Portal Projectile status (PProj). While this status is active, the user's ranged attacks use smite-targeting, allowing you to attack any target in your [[line of sight]] regardless of units in between and with substantially increased [[accuracy]] based on spell power. Each ranged attack while Portal Projectile is active costs 1 additional [[MP]]; if you run out of MP, your projectiles travel normally until you regain MP.
 
  
Like with all smite-targeted attacks, all [[wall]]s block Portal Projectile, even if you can see through them.
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==Useful Info==
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When cast, Portal Projectile gives the Portal Projectile status ('''PProj'''). This gives [[Ranged Weapons]] and [[Throwing]] implements [[smite-targeting]], allowing them to hit any target in [[line of sight]], even with an obstructed line of fire (e.g. monsters in the way of monsters). They also gain <code>1d(power/4)</code> [[accuracy]]. However, each shot consumes 1 MP. If you have no MP, Portal Projectile has no effect (though the status persists).
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Like with all smite-targeted attacks, transparent [[wall]]s (but not [[iron grate]]s or statues) will block Portal Projectile. The smite-targeting will negate [[penetration]], as well as the returning of [[boomerang]]s.
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The status lasts for <code>1d(power/2 + 1) + 1d(power/5 + 1)</code> turns.
  
 
==Strategy==
 
==Strategy==
*Its low spell level makes it easy for most characters to master. Any player focused on ranged weaponry can benefit from it.
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Portal Projectile is generally useful if you rely on [[Ranged Weapons]]. It offers a significant increase to accuracy and the ability to snipe monsters in the backlines. The low spell level makes it easy to learn, and Ranged Weapons users tend to be in light armour, anyways.
**Characters focused on [[Throwing]] weapons have somewhat less use for Portal Projectile, as it interferes with the inherent properties of [[boomerang]]s and [[javelin]]s. Being able to smite-target your [[dart]]s and [[large rock]]s is still helpful, however.
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*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
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Not as good for [[Throwing]] users. [[Javelin]]s have innate penetration, so they can already hit monsters in the back (and everything in the way, too). The only benefit of smite-targeting is the ability to fire through grates and statues. Portal Projectile can still be good with [[dart]]s and [[large rock]]s, however.
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
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===Tips & Tricks===
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*Smite-targeting makes taking out enemies behind [[summon]]ed fodder easily. Works well against enemy summoners, works even better if you can summon/create your own allies.
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*You can also pin a weak monster between yourself and something dangerous. You can pelt the threat while it waits patiently for the weak foe to get out of the way.
  
 
==Monster Version==
 
==Monster Version==

Revision as of 00:15, 26 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Portal Projectile

Portal Projectile is a level 3 Translocations/Hexes spell which grants your ranged weapons smite-targeting.

Hexslingers start with this spell available.

Useful Info

When cast, Portal Projectile gives the Portal Projectile status (PProj). This gives Ranged Weapons and Throwing implements smite-targeting, allowing them to hit any target in line of sight, even with an obstructed line of fire (e.g. monsters in the way of monsters). They also gain 1d(power/4) accuracy. However, each shot consumes 1 MP. If you have no MP, Portal Projectile has no effect (though the status persists).

Like with all smite-targeted attacks, transparent walls (but not iron grates or statues) will block Portal Projectile. The smite-targeting will negate penetration, as well as the returning of boomerangs.

The status lasts for 1d(power/2 + 1) + 1d(power/5 + 1) turns.

Strategy

Portal Projectile is generally useful if you rely on Ranged Weapons. It offers a significant increase to accuracy and the ability to snipe monsters in the backlines. The low spell level makes it easy to learn, and Ranged Weapons users tend to be in light armour, anyways.

Not as good for Throwing users. Javelins have innate penetration, so they can already hit monsters in the back (and everything in the way, too). The only benefit of smite-targeting is the ability to fire through grates and statues. Portal Projectile can still be good with darts and large rocks, however.

Tips & Tricks

  • Smite-targeting makes taking out enemies behind summoned fodder easily. Works well against enemy summoners, works even better if you can summon/create your own allies.
  • You can also pin a weak monster between yourself and something dangerous. You can pelt the threat while it waits patiently for the weak foe to get out of the way.

Monster Version

The monster version of Portal Projectile functions differently; instead of giving a monster the ongoing ability to teleport their ranged weapon attacks, it merely functions as a one-time smite-targeted attack. As monsters never run out of MP, they may achieve much the same effect as a player character by simply spamming the spell.

The following enemies cast Portal Projectile:

History

  • Prior to 0.27, Portal Projectile's duration could be ended prematurely.
  • Prior to 0.20, Portal Projectile was pure Translocations.
  • Prior to 0.14, the spell wasn't duration-based, instead launching one projectile per cast.
  • Prior to 0.5.1, the spell range wasn't full LOS.