Difference between revisions of "Potion of attraction"

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m (no pushing enemies into lava)
m (it's limited to LOS, but can still pull monsters that the player didn't know)
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{{flavour|A potion which makes the drinker attract enemies, translocating them quickly closer for the duration of the effect. The effect is surprisingly subtle, and unwary victims may sleep through it entirely.}}
 
{{flavour|A potion which makes the drinker attract enemies, translocating them quickly closer for the duration of the effect. The effect is surprisingly subtle, and unwary victims may sleep through it entirely.}}
  
Quaffing a '''potion of attraction''' will pull all monsters towards you for several turns. Every turn, monsters will be pulled 3-ish tiles closer. As monsters are translocated towards you, it won't [[sleep|wake]] them up, and they can pass through obstacles like [[deep water]]. (You can't use this potion to make monsters fall into deep water/lava, though.)
+
Quaffing a '''potion of attraction''' will pull all monsters towards you for several turns. Every turn, monsters in [[LOS]] will be pulled 3-ish tiles closer. As monsters are translocated towards you, it won't [[sleep|wake]] them up, and they can pass through obstacles like [[deep water]]. (You can't use this potion to make monsters fall into deep water/lava, though.)
  
 
==Strategy==
 
==Strategy==
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*Attraction affects allies too, which can be useful if your character is faster than your summons. [[Necromancer]]s can use the potion to drag a crowd of slow zombies into fights.
 
*Attraction affects allies too, which can be useful if your character is faster than your summons. [[Necromancer]]s can use the potion to drag a crowd of slow zombies into fights.
  
Do note that the attraction effect may last longer than you desire, or pull in a monster that you weren't aware of. If you are unable to kill off all the monsters you pull towards yourself, you can quickly end up surrounded with reinforcements constantly being pulled towards you. Reading a [[scroll of teleport]] or [[scroll of blinking]] will get you breathing room, but doesn't stop the attraction. The effect can be cancelled by quaffing a [[potion of cancellation]].
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Do note that the attraction effect may last longer than you desire. It can also pull in a monster that you weren't aware of (monsters can wander in LOS after you quaff the potion). If you are unable to kill off all the monsters you pull towards yourself, you can quickly end up surrounded with reinforcements constantly being pulled towards you. Reading a [[scroll of teleport]] or [[scroll of blinking]] will get you breathing room, but doesn't stop the attraction. The effect can be cancelled by quaffing a [[potion of cancellation]].
  
 
==History==
 
==History==
 
*Prior to [[0.28]], potions of attraction physically dragged monsters closer instead of translocating them.
 
*Prior to [[0.28]], potions of attraction physically dragged monsters closer instead of translocating them.
 
*Potions of attraction replaced the [[potion of stabbing]] in [[0.26]].
 
*Potions of attraction replaced the [[potion of stabbing]] in [[0.26]].

Revision as of 10:50, 27 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of attraction
Icon Potion of attraction.png
A potion which makes the drinker attract enemies, translocating them quickly closer for the duration of the effect. The effect is surprisingly subtle, and unwary victims may sleep through it entirely.

Quaffing a potion of attraction will pull all monsters towards you for several turns. Every turn, monsters in LOS will be pulled 3-ish tiles closer. As monsters are translocated towards you, it won't wake them up, and they can pass through obstacles like deep water. (You can't use this potion to make monsters fall into deep water/lava, though.)

Strategy

Being able to forcibly pull monsters towards you can serve a variety of different purposes:

  • Pull monsters into clouds or other areas of effect to maximize their impact.
  • Pull sleeping monsters towards your stealthy stabber; attraction doesn't disturb sleeping monsters.
  • Combines well with (vampiric) Axes, Wereblood, and sources of haste and might. For the bold, that means berserking.
  • Pull ranged enemies, e.g. centaurs, fauns, satyrs, and merfolk javelineers, next to you. This works especially well against deep elf archers, who like to blink around.
    • Allows you to stair dance enemies more reliably, if your character is strong enough to do so.
  • If you are stuck in Tree Form, the potion can help you fight monsters with polearms.
  • Attraction affects allies too, which can be useful if your character is faster than your summons. Necromancers can use the potion to drag a crowd of slow zombies into fights.

Do note that the attraction effect may last longer than you desire. It can also pull in a monster that you weren't aware of (monsters can wander in LOS after you quaff the potion). If you are unable to kill off all the monsters you pull towards yourself, you can quickly end up surrounded with reinforcements constantly being pulled towards you. Reading a scroll of teleport or scroll of blinking will get you breathing room, but doesn't stop the attraction. The effect can be cancelled by quaffing a potion of cancellation.

History

  • Prior to 0.28, potions of attraction physically dragged monsters closer instead of translocating them.
  • Potions of attraction replaced the potion of stabbing in 0.26.