Difference between revisions of "Potion of resistance"

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{{flavour| A potion which grants you temporary resistance to the elements and poison.}}
 
{{flavour| A potion which grants you temporary resistance to the elements and poison.}}
  
Quaffing a '''potion of resistance''' temporarily grants you 1 rank in [[fire]], [[cold]], [[poison]], and [[electricity]] resistance. The effect lasts for 10 to 29 turns and also gives one point of [[magic contamination]]. These potions are excellent for dealing with powerful elemental foes when you don't have a chance to change your gear.
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Quaffing a '''potion of resistance''' temporarily grants you 1 rank in [[fire]], [[cold]], [[poison]], and [[electricity]] resistance. The effect lasts for 10 to 29 turns and also gives one point of [[magic contamination]].  
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==Strategy==
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* These potions are excellent for dealing with powerful elemental foes when you don't have a chance to change your gear.
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* They can also be useful to characters who find no good sources of electricity resistance, as there are few enough nasty electrical threats ([[Nikola]], [[electric golem]]s, [[storm dragon]]s if encountered early on) in the game that the potions you find will probably suffice.
  
 
==History==
 
==History==
 
Prior to [[0.11]], the duration of each resistance granted by the potion was determined seperately (i.e. your cold resistance might wear off in 11 turns while your fire resistance would wear off in 28 turns).
 
Prior to [[0.11]], the duration of each resistance granted by the potion was determined seperately (i.e. your cold resistance might wear off in 11 turns while your fire resistance would wear off in 28 turns).

Revision as of 13:00, 21 September 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of resistance
Icon Potion of resistance.png
A potion which grants you temporary resistance to the elements and poison.

Quaffing a potion of resistance temporarily grants you 1 rank in fire, cold, poison, and electricity resistance. The effect lasts for 10 to 29 turns and also gives one point of magic contamination.

Strategy

  • These potions are excellent for dealing with powerful elemental foes when you don't have a chance to change your gear.
  • They can also be useful to characters who find no good sources of electricity resistance, as there are few enough nasty electrical threats (Nikola, electric golems, storm dragons if encountered early on) in the game that the potions you find will probably suffice.

History

Prior to 0.11, the duration of each resistance granted by the potion was determined seperately (i.e. your cold resistance might wear off in 11 turns while your fire resistance would wear off in 28 turns).