Difference between revisions of "Reflection"

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{{flavour|You reflect any successfully blocked ranged attacks back towards the attacker.}}
  
'''Reflection''' is a curious [[ego]] that can be found on all types of [[shields]] and as a type of amulet. It provides no additional defensive properties, but reflects all successfully [[Shields#Blocking|block]]ed projectiles, both physical and magical, back in the direction they originated. Be aware that only some spells can be blocked (for example, it can prove devastating against casters with [[Orb of Destruction]] or [[Lehudib's Crystal Spear]], but it serves no purpose against [[Fireball]] or [[Airstrike]]). Also, its reliability is dependent on your actual skill with shields, and [[EV|dodged]] attacks will not be reflected.
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'''Reflection''' is an [[ego]] that can be found on [[shields]] and [[amulet]]s. It reflects all successfully [[Shields#Blocking|blocked]] projectiles, both physical and magical, back in the direction they originated. An [[amulet of reflection]] grants +5 [[SH]], though shields of reflection don't give any more SH than their mundane counterparts.
  
The reflection ego is most commonly found on the shield of reflection often worn by the [[unique]] fighter [[Donald]].
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Keep in mind that you must ''block'' the attack in order it to be reflected. Some spells can't be blocked - while you can reflect a devastating [[crystal spear]] or [[orb of destruction]], you can't deflect an [[Airstrike]], [[Bolt of Fire]], or [[javelin]]. For a list of what can and can't be blocked, see [[Shields#Effect|Shields]]. And since you must succeed your SH roll to actually block, reflection works best at high levels of SH.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
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*Reflection is strong against enemies with blockable projectile attacks, such as [[centaur (monster)|centaurs]] and [[yaktaur]]s, or spellcasters with spells like [[Iron Shot]]. Monsters tend to deal high damage compared to their HP, so a few reflected shots should kill them. Unlike in ''NetHack'', reflection isn't vital for survival.
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**An amulet of reflection can be good for the +5 SH alone. This amulet gives added defense, without the added complexities of [[amulet of guardian spirit|guardian spirit]] or [[amulet of the acrobat|acrobat]]. The reflection property itself can be treated like a bonus.
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**A shield of reflection is at least better than a mundane shield of the same type. Due to the rarity of shields with an [[ego]], a shield of reflection can end up being your best shield, where you might as well use it.
 
*The reflected attack can miss and may strike unintended targets.
 
*The reflected attack can miss and may strike unintended targets.
  
*This ego is nowhere near as powerful as it is in some other games, most notably ''[http://en.wikipedia.org/wiki/NetHack NetHack]''. Your chance of blocking an attack is not increased by wearing a shield of reflection, and there are still many types of attacks that cannot be blocked at all. In general, a shield with any resistance you may be lacking is preferable to a reflection-branded shield, though one might prefer it over a [[protection]]-branded shield, especially if you know you'll be facing opponents with powerful, blockable ranged abilities soon ([[Roxanne]], [[Dispater]], etc.).
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==See Also==
 
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*[[Warlock's Mirror]], an [[unrand]] buckler that can also reflect enchantments and piercing attacks.
*Note that you can also reflect rolling [[Boulder beetle|boulder beetles]].
 
  
 
==History==
 
==History==
Until version ?? the game treated the reflected attack as an attack initiated by the player himself. If you followed a god who prohibited certain attacks, you would invoke penance for these unintentional reflected attacks.
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*Prior to [[0.25]], the [[brooch of Shielding]] carried the reflection ego.
 
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*The [[amulet of reflection]] was added in [[0.18]].
The [[amulet of reflection]] was added in [[0.18]].  
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*Prior to [[0.15]], the game treated the reflected attack as an attack initiated by the player. If you followed a god who prohibited certain attacks, you would invoke penance for these unintentional reflected attacks.
  
 
[[Category:egos]]
 
[[Category:egos]]

Latest revision as of 02:13, 8 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
You reflect any successfully blocked ranged attacks back towards the attacker.

Reflection is an ego that can be found on shields and amulets. It reflects all successfully blocked projectiles, both physical and magical, back in the direction they originated. An amulet of reflection grants +5 SH, though shields of reflection don't give any more SH than their mundane counterparts.

Keep in mind that you must block the attack in order it to be reflected. Some spells can't be blocked - while you can reflect a devastating crystal spear or orb of destruction, you can't deflect an Airstrike, Bolt of Fire, or javelin. For a list of what can and can't be blocked, see Shields. And since you must succeed your SH roll to actually block, reflection works best at high levels of SH.

Tips & Tricks

  • Reflection is strong against enemies with blockable projectile attacks, such as centaurs and yaktaurs, or spellcasters with spells like Iron Shot. Monsters tend to deal high damage compared to their HP, so a few reflected shots should kill them. Unlike in NetHack, reflection isn't vital for survival.
    • An amulet of reflection can be good for the +5 SH alone. This amulet gives added defense, without the added complexities of guardian spirit or acrobat. The reflection property itself can be treated like a bonus.
    • A shield of reflection is at least better than a mundane shield of the same type. Due to the rarity of shields with an ego, a shield of reflection can end up being your best shield, where you might as well use it.
  • The reflected attack can miss and may strike unintended targets.

See Also

History

  • Prior to 0.25, the brooch of Shielding carried the reflection ego.
  • The amulet of reflection was added in 0.18.
  • Prior to 0.15, the game treated the reflected attack as an attack initiated by the player. If you followed a god who prohibited certain attacks, you would invoke penance for these unintentional reflected attacks.