Difference between revisions of "Rod of demonology"

From CrawlWiki
Jump to: navigation, search
(Added removal notes to History)
(OBSOLETE)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{version013}}
+
{{obsolete}}
 
{{item
 
{{item
 
  |itemtype = rod
 
  |itemtype = rod
Line 28: Line 28:
 
|}
 
|}
  
A '''rod of Demonology''' provides you with all the tools you need to gain access to moderately powerful [[demon]]ic support. [[Call Imp]] can create several weak but willing minions capable of taking down [[jellies]], [[mummy (monster)|mummies]], and other opponents you'd rather not face yourself. [[Summon Demon]] generates significantly more powerful allies, useful well into the late game, but be aware that these will occasionally arrive hostile. Fortunately, the [[rod]]'s final spell ([[Abjuration]]) is perfectly suited for sending unfriendly summons back to whence they came. While [[Call Imp]] is effective even without significant [[Evocations]] training, the other two spells are best avoided until you've gotten some skill under your belt.
+
A '''rod of demonology''' provides you with all the tools you need to gain access to moderately powerful [[demon]]ic support. [[Call Imp]] can create several weak but willing minions capable of taking down [[jellies]], [[mummy (monster)|mummies]], and other opponents you'd rather not face yourself. [[Summon Demon]] generates significantly more powerful allies, useful well into the late game, but be aware that these will occasionally arrive hostile. Fortunately, the [[rod]]'s final spell ([[Abjuration]]) is perfectly suited for sending unfriendly summons back to whence they came. While [[Call Imp]] is effective even without significant [[Evocations]] training, the other two spells are best avoided until you've gotten some skill under your belt.
  
 
Although this rod is considered [[evil]] by the [[good god]]s, they don't mind if you use it for [[Abjuration]].
 
Although this rod is considered [[evil]] by the [[good god]]s, they don't mind if you use it for [[Abjuration]].
  
 
==History==
 
==History==
The rod of demonology will be replaced in [[0.14]] with the [[rod of shadows]].
+
The rod of demonology was removed in [[0.14]].
 
 
[[Category:Crystal Ball Articles]]
 

Latest revision as of 21:25, 30 April 2014

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type rod
Name rod of demonology
Icon Rod of demonology.png
This rod contains spells of summoning, some of which can unleash demons unto this unsuspecting world.
Spells Type Level
a - Call Imp Evocations 2
b - Abjuration Evocations 3
c - Summon Demon Evocations 5

A rod of demonology provides you with all the tools you need to gain access to moderately powerful demonic support. Call Imp can create several weak but willing minions capable of taking down jellies, mummies, and other opponents you'd rather not face yourself. Summon Demon generates significantly more powerful allies, useful well into the late game, but be aware that these will occasionally arrive hostile. Fortunately, the rod's final spell (Abjuration) is perfectly suited for sending unfriendly summons back to whence they came. While Call Imp is effective even without significant Evocations training, the other two spells are best avoided until you've gotten some skill under your belt.

Although this rod is considered evil by the good gods, they don't mind if you use it for Abjuration.

History

The rod of demonology was removed in 0.14.