Difference between revisions of "Salamander hide armour"

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{{flavour|Most salamanders' bodies are consigned to the fiery depths from which they sprang. Rarely, though, salamanders preserve the skins of those that have passed. The runes and decorations of the hide suggest that it once belonged to a respected warrior or priest - perhaps even a king. The fiery spirit remains in the skin, enhancing the fire magic of the wearer and surrounding them with a continous ring of flame. }}
 
{{flavour|Most salamanders' bodies are consigned to the fiery depths from which they sprang. Rarely, though, salamanders preserve the skins of those that have passed. The runes and decorations of the hide suggest that it once belonged to a respected warrior or priest - perhaps even a king. The fiery spirit remains in the skin, enhancing the fire magic of the wearer and surrounding them with a continous ring of flame. }}
 
[[File:Salamander_hide_armour.png]] '''''the +3 salamander hide armour'''''
 
[[File:Salamander_hide_armour.png]] '''''the +3 salamander hide armour'''''
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Surrounds the wearer with a ring of flame [[clouds]]
 
Surrounds the wearer with a ring of flame [[clouds]]
  
==Ring of Flames mechanic==
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==Mechanics==
While worn, this armor grants the following additional effects:
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While worn, this armour grants the following additional effects:
 
*Constantly spawns clouds of flame in the eight squares directly adjacent to the wearer. If the wearer moves, existing clouds that are no longer adjacent will linger for a few turns.
 
*Constantly spawns clouds of flame in the eight squares directly adjacent to the wearer. If the wearer moves, existing clouds that are no longer adjacent will linger for a few turns.
 
*One [[spell enhancer]] for [[Fire Magic]], similar to a [[ring of fire|ring]] or [[staff of fire]].
 
*One [[spell enhancer]] for [[Fire Magic]], similar to a [[ring of fire|ring]] or [[staff of fire]].
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==Desirability==
 
==Desirability==
The '''salamander hide armour'''<ref>{{source ref|0.26.1|art-data.txt|816}}</ref> is a decent unrand if you're playing a character focused on [[ev]]asion or spellcasting, as it provides all the [[fire resistance]] you will ever need, a constant source of fire damage for anything that gets close, and a free enhancer for your Fire Magic. [[Fire Elementalist]]s benefit the most, but even [[Ice Elementalist]]s will appreciate the additional fire damage in melee range; none of your cold spells will ever be blocked by your own ring of flames.
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The '''salamander hide armour'''<ref>{{source ref|0.30.1|art-data.txt|816}}</ref> is a decent-to-good unrand for those focused on [[Dodging]] or spellcasting, in large part because of the flames.
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*Most early-game monsters (any non-[[mindless]] enemy before [[Lair]]) will refuse to enter the flames. This makes it easy to run away and [[kite]] melee enemies. Even stronger enemies, like [[hydra]]s, can waste turns trying to avoid the clouds, so you'll gain distance eventually.
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*Against tougher foes, the ring of flame deals significant damage in melee; the damage is the same as [[Freezing Cloud]], a level 5 spell.
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Fire Magic specialists obviously benefit the most, but even users of Ice Magic can make good use of this armour.
  
Be wary of the armor's [[cold]] vulnerability; the flames will block several kinds of icy ranged attacks, and creatures that specialize in ice rarely enjoy standing in fire, but any cold damage that makes it through the flames will still deal 150% damage. Depending on how many sources of cold resistance you've found, you may wish to use a different set of armour without such a glaring drawback.
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However, be wary of the armor's [[cold]] vulnerability. While flame clouds can absorb [[Throw Frost]], [[Bolt of Cold]] and other "beams of pure ice", it won't block partially physical beams like [[Throw Icicle]], [[Flash Freeze]], or [[iceblast]]. It also does nothing against cold melee attacks directly (though most icy creatures will melt in the flames). Depending on how many sources of cold resistance you've found, you may wish to use a different set of armour without such a glaring drawback.
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Note that the player's Ice Magic won't be affected by the flames; no player-castable Ice spell can be absorbed by flame clouds.
  
 
==History==
 
==History==

Revision as of 18:43, 26 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Most salamanders' bodies are consigned to the fiery depths from which they sprang. Rarely, though, salamanders preserve the skins of those that have passed. The runes and decorations of the hide suggest that it once belonged to a respected warrior or priest - perhaps even a king. The fiery spirit remains in the skin, enhancing the fire magic of the wearer and surrounding them with a continous ring of flame.

Salamander hide armour.png the +3 salamander hide armour

+3 leather armour

rF++
rC--
Surrounds the wearer with a ring of flame clouds

Mechanics

While worn, this armour grants the following additional effects:

  • Constantly spawns clouds of flame in the eight squares directly adjacent to the wearer. If the wearer moves, existing clouds that are no longer adjacent will linger for a few turns.
  • One spell enhancer for Fire Magic, similar to a ring or staff of fire.
  • Immunity to clouds of flame regardless of source. Walking into a square containing a cloud of flames while wearing the salamander hide armour will cause it to disappear.

Desirability

The salamander hide armour[1] is a decent-to-good unrand for those focused on Dodging or spellcasting, in large part because of the flames.

  • Most early-game monsters (any non-mindless enemy before Lair) will refuse to enter the flames. This makes it easy to run away and kite melee enemies. Even stronger enemies, like hydras, can waste turns trying to avoid the clouds, so you'll gain distance eventually.
  • Against tougher foes, the ring of flame deals significant damage in melee; the damage is the same as Freezing Cloud, a level 5 spell.

Fire Magic specialists obviously benefit the most, but even users of Ice Magic can make good use of this armour.

However, be wary of the armor's cold vulnerability. While flame clouds can absorb Throw Frost, Bolt of Cold and other "beams of pure ice", it won't block partially physical beams like Throw Icicle, Flash Freeze, or iceblast. It also does nothing against cold melee attacks directly (though most icy creatures will melt in the flames). Depending on how many sources of cold resistance you've found, you may wish to use a different set of armour without such a glaring drawback.

Note that the player's Ice Magic won't be affected by the flames; no player-castable Ice spell can be absorbed by flame clouds.

History

  • Prior to 0.26, the salamander hide armour provided an evocable berserk instead of a Ring of Flames effect, and did not have cold vulnerability.

References